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Fix d2_coast_10 having still a fall trigger
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ZehMatt committed Dec 20, 2024
1 parent dc8f03d commit 0e96b55
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1 change: 1 addition & 0 deletions changelog.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
0.9.28 (in development)
- Fixed: d2_prison_05: Not removing default spawn items.
- Fixed: d3_c17_07: Player clip blocking other players at the start of the map.
- Fixed: d2_coast_10: Fade to black when jumping into the water.

0.9.27
- Fixed: Entity inputs/outputs are parsed incorrect.
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4 changes: 3 additions & 1 deletion gamemode/gametypes/hl2/mapscripts/d2_coast_10.lua
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,9 @@ MAPSCRIPT.DefaultLoadout = {
}

MAPSCRIPT.EntityFilterByName = {
["player_spawn_items"] = true
["player_spawn_items"] = true,
["fall_trigger"] = true,
["fade_fall"] = true,
}

MAPSCRIPT.ImportantPlayerNPCNames = {
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