[ENHANCEMENT] [MODDING] Several QOL modding changes #3979
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Does this PR close any issues? If so, link them below.
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Briefly describe the issue(s) fixed.
This is a merged PR of my previous ones that contain all of my recent modding changes.
This PR contains:
USE_CUSTOM_RENDER_DISTANCE:Bool
, andCUSTOM_RENDER_DISTANCE_MS:Float
in Strumline.hx to allow for custom render distances.customVertexData:Bool
,setIndices(indices:Array<Int>):Void
,setVertices(vertices:Array<Float>):Void
, andsetUVTData(uvtData:Array<Float>):Void
in SustainTrail.hx to allow for custom hold note vertices, uvs, and indicies.onSongRetry(event:SongRetryEvent):Void
which now contains adifficulty:String
field. This allows scripts to react to difficulty changes.showNotesplash:Bool
into Strumline.hx. This will allow for scripts to disable note splashes on a song-by-song basis, and later for the game to add a notesplash setting.Include any relevant screenshots or videos.