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Update dependencies.
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Flone-dnb committed Jan 11, 2025
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2 changes: 1 addition & 1 deletion docs/Manual.md
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Expand Up @@ -30,7 +30,7 @@ Note for Visual Studio users:
> If you use Visual Studio the proper way to work on `CMakeLists.txt` files as C++ projects is to open up Visual Studio without any code then press `File` -> `Open` -> `Cmake` and select the `CMakeLists.txt` file in the root directory (may be changed in the new VS versions). Then a tab called `CMake Overview Pages` should be opened in which you might want to click `Open CMake Settings Editor` and inside of that change `Build root` to just `${projectDir}\build\` to store built data inside of the `build` directory (because by default Visual Studio stores build in an unusual path `out/<build mode>/`). When you open `CMakeLists.txt` in Visual Studio near the green button to run your project you might see a text `Select Startup Item...`, you should press a litte arrow near this text to expand a list of available targets to use. Then select a target that you want to build/use and that's it, you are ready to work on the project.
Note for Windows users:
> Windows users need to run their IDE with admin privileges when building the project for the first time (only for the first build) when executing a post-build script the engine creates a symlink next to the built executable that points to the directory with engine/editor/game resources (called `res`). Creating symlinks on Windows requires admin privileges. When releasing your project we expect you to put an actual copy of your `res` directory next to the built executable but we will discuss this topic later in a separate section.
> Windows 10 users need to run their IDE with admin privileges when building the project for the first time (only for the first build) when executing a post-build script the engine creates a symlink next to the built executable that points to the directory with engine/editor/game resources (called `res`). Creating symlinks on Windows requires admin privileges. When releasing your project we expect you to put an actual copy of your `res` directory next to the built executable but we will discuss this topic later in a separate section.
Before you go ahead and dive into the engine yourself make sure to read a few more sections, there is one really important section further in the manual that you have to read, it contains general tips about things you need to keep an eye out!

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2 changes: 1 addition & 1 deletion ext/Catch2
Submodule Catch2 updated 123 files
2 changes: 1 addition & 1 deletion ext/VulkanMemoryAllocator
2 changes: 1 addition & 1 deletion ext/spdlog
Submodule spdlog updated 46 files
+26 −18 .github/workflows/linux.yml
+28 −0 .github/workflows/macos.yml
+148 −0 .github/workflows/windows.yml
+30 −6 CMakeLists.txt
+10 −3 README.md
+1 −1 bench/async_bench.cpp
+2 −2 bench/bench.cpp
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+10 −3 example/example.cpp
+5 −7 include/spdlog/async_logger-inl.h
+3 −3 include/spdlog/details/mpmc_blocking_q.h
+3 −3 include/spdlog/details/os-inl.h
+3 −8 include/spdlog/details/thread_pool-inl.h
+3 −14 include/spdlog/details/thread_pool.h
+54 −61 include/spdlog/fmt/bundled/args.h
+3,077 −0 include/spdlog/fmt/bundled/base.h
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+4 −2,968 include/spdlog/fmt/bundled/core.h
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+86 −102 include/spdlog/fmt/bundled/os.h
+25 −59 include/spdlog/fmt/bundled/ostream.h
+117 −136 include/spdlog/fmt/bundled/printf.h
+314 −170 include/spdlog/fmt/bundled/ranges.h
+278 −116 include/spdlog/fmt/bundled/std.h
+109 −46 include/spdlog/fmt/bundled/xchar.h
+4 −0 include/spdlog/mdc.h
+16 −2 include/spdlog/pattern_formatter-inl.h
+1 −1 include/spdlog/sinks/ansicolor_sink.h
+4 −4 include/spdlog/sinks/base_sink.h
+1 −1 include/spdlog/sinks/callback_sink.h
+3 −0 include/spdlog/sinks/daily_file_sink.h
+2 −0 include/spdlog/sinks/hourly_file_sink.h
+1 −1 include/spdlog/sinks/msvc_sink.h
+1 −1 include/spdlog/sinks/rotating_file_sink-inl.h
+3 −2 include/spdlog/sinks/syslog_sink.h
+9 −0 include/spdlog/sinks/wincolor_sink-inl.h
+2 −2 include/spdlog/version.h
+12 −10 src/bundled_fmtlib_format.cpp
+4 −2 tests/CMakeLists.txt
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+0 −44 tests/test_async.cpp
+20 −2 tests/test_misc.cpp
+2 −0 tests/test_pattern_formatter.cpp
2 changes: 1 addition & 1 deletion ext/tinygltf
Submodule tinygltf updated 4 files
+13 −5 CMakeLists.txt
+5 −0 README.md
+48 −1 tests/tester.cc
+26 −6 tiny_gltf.h

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