UnloadConnectionScenes with UnloadUnused doesn't respect scenes that are loading #816
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Acknowledged
Your issue has been acknowledged and will be investigated.
Resolved Pending Testing
Issue has been resolved but requires further testing before being made available.
Important
General
Unity version: 2022.3.51
Fish-Networking version: 4.5.3
Discord link: https://discord.com/channels/424284635074134018/1296861541798514718/1306624506885836944
Description
If the server triggers an additive scene load for a connection, and then subsequently tries to call unload on the same scene for another connection before the first client loads it, the server will actually unload the scene
Replication
Steps to reproduce the behavior:
So the ClientHost actually unloads these scenes, even though it should keep them for the newly connected client.
Expected behavior
Server actually keeps the scene that is being loaded on the first client.
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