NRE from nested NetworkObjects #813
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General
Unity version: 2021.3.18f1
Fish-Networking version: 4.5.4hf0 Pro
Discord link: https://discord.com/channels/424284635074134018/1293524096423825439 (comments)
Package: NRE.Condition.Report.081124.unitypackage.zip (from #812)
The object hierarchy and spawn logic is the same as here: #796
The
SceneCondition
condition is set inObserverManager
.All
NetworkObjects
have aNetworkObserver
component with theuse Manager
parameter.Description
When switching from a scene on which nested NetworkObjects were created - an error occurs.
Replication
Steps to reproduce the behaviour:
Expected behavior
No NRE and a correct transition to the next scene.
Server error 1 (NRE NetworkObject.OnDestroy)
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