RollbackManager improvements #400
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SnaiperoG3D
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Approved Changes or Features
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Rollbacks really are not that expensive for even a hundred colliders. There are ideas I've been considering to improve the performance regardless but they are a bit low priority at the moment. I wanted to update you as I know it's been awhile, and this is still planned, but it can take a bit for me to get to it. |
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Rollback improvements added in a few releases ago. You can now use bounding boxes or scene specific rollbacks as well. |
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Idk is it overkill or not. I have 2 options to offer.
Here is a code.
ColliderRollback.cs changes: https://pastebin.com/ze6ZKnPr
RollbackManager.cs changes: https://pastebin.com/TpqJgGuT
Idk will it improve performance or not yet, i didnt do any stress tests yet, but in theory in this setup it should be twice cheaper.
Idk are these ideas is overkill or not.
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