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In the vast jungle of separate tools for every single game that might be out there, we thought of making a tool that culminates different file types of games into one tool. Thus Kuriimu was born.
Over the course of the last 2 years, we gathered much experience. Not only in reverse engineering of file formats of different platforms, but also in designing software in general.
This culminated into Kuriimu 2, which is meant to be even more modular and platform-independant over its course of development.
Kuriimu 2 is meant to provide developers with a standard set of libraries for most common operations like image conversion and interpretation, cryptography, compression and more.
Kuriimu 2 is also meant to be for "normal" users. Each developer can write a plugin for our framework, so a common user can make use of it through some sort of user interface, might it be a GUI or CLI.
While the interaction with those common users was the main focus of Kuriimu, Kuriimu 2 will still provide user interfaces, but is more driven to the developer side of things. Making all libraries as modular and independant as possible.
That opens up the possibility for developers to use actual functionality provided through our framework not just in our "ecosystem", but also on their own, if they desire.