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Bitmap Font Generator (GDI)
onepiecefreak3 edited this page Dec 17, 2018
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- Download a copy of the Kuriimu2 Alpha only available through the posted rars or building the repo yourself at: https://github.com/FanTranslatorsInternational/Kuriimu2
- Download a copy of Kuriimu1 for access to Kukkii (handles the TEX files): https://github.com/IcySon55/Kuriimu/releases (Unblock the rar before extraction via the file's properties or it will block plugin loading.)
- Find your source font (GFD) and texture(s) (TEX)
- Open the TEX file(s) in Kukkii and export them to PNG alongside the GFD file. You can keep the default export filename.
- Launch Kuriimu2 and then open the GFD.
- If it found the PNGs ok then it should load up.
- Click the Open Font Generator button.
- Configure the font to your liking, some options are obvious and other you will understand when you change the values and you see what happens.
- To start I'd recommend setting a margin of 10 pixels on all sides just so that you can see your preview characters more easily.
- Parts of the characters that appear outside the red box will not be shown by the game!
- To fix this, adjust your baseline, glyph height, and left and right padding values. The two padding values on either side of the preview affect ALL characters.
- When you move the cursor in the Characters text box it will automatically update your preview character. You can add any characters you want into the text box. When you Generate, characters are automatically sorted and duplicates are removed.
- When only specific characters need special left and right padding values, place the desired character in the preview and then click Add at the bottom to create that character as an adjusted character. Set the padding as necessary to fit the whole character into the red box.
- Click generate to see your font laid out on the canvas.
- Adjust your settings and per character padding values until all of them are good.
- Save your profile so that you don't lose your configuration.
- At this point you can set all the margins back to 0, turn off Show Debug Boxes, Generate and then save the GFD with the save button on the main UI. Follow that up with the Export button on the font editor UI to export your new textures to PNG.
- Use Kukkii to import the new PNGs back into your TEX file(s).
- Move the files into the necessary ARCs (using Karameru if you like) and test in-game!
The BFG supports saving and loading profiles so that you can bring back previously used settings and not have to memorize what you did last time.