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Merge pull request google-coral#8 from enmasse/detector
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Added detector
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mtyka authored Aug 14, 2019
2 parents 20bd42e + f06e9ec commit 0b9076a
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13 changes: 8 additions & 5 deletions pygame/README.md
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This folder contains some simple camera classification examples using pygame
This folder contains some simple camera classification and detection examples using pygame

If you dont have pygame installed you can install it by:

```
pip3 install pygame
```

To run the demo execture the following command, which will use the default
model ```mobilenet_v2_1.0_224_quant_edgetpu.tflite```


You run the classifier with:
```
python3 classify_capture.py
```

You can change the model and the labels file using flags:

```
python3 classify_capture.py --model ../all_models/inception_v3_299_quant_edgetpu.tflite
```

You run the detector with:
```
python3 detect.py
```

102 changes: 102 additions & 0 deletions pygame/detect.py
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# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

"""A demo to run the detector in a Pygame camera stream."""
import argparse
import os
import io
import time
import re
from collections import deque
import numpy as np
import pygame
import pygame.camera
from pygame.locals import *

from edgetpu.detection.engine import DetectionEngine

def load_labels(path):
p = re.compile(r'\s*(\d+)(.+)')
with open(path, 'r', encoding='utf-8') as f:
lines = (p.match(line).groups() for line in f.readlines())
return {int(num): text.strip() for num, text in lines}

def main():
cam_w, cam_h = 640, 480
default_model_dir = "../all_models"
default_model = 'mobilenet_ssd_v2_coco_quant_postprocess_edgetpu.tflite'
default_labels = 'coco_labels.txt'
parser = argparse.ArgumentParser()
parser.add_argument('--model', help='.tflite model path',
default=os.path.join(default_model_dir,default_model))
parser.add_argument('--labels', help='label file path',
default=os.path.join(default_model_dir, default_labels))
parser.add_argument('--top_k', type=int, default=5,
help='number of classes with highest score to display')
parser.add_argument('--threshold', type=float, default=0.5,
help='class score threshold')
args = parser.parse_args()

with open(args.labels, 'r') as f:
pairs = (l.strip().split(maxsplit=1) for l in f.readlines())
labels = dict((int(k), v) for k, v in pairs)

print("Loading %s with %s labels."%(args.model, args.labels))
engine = DetectionEngine(args.model)
labels = load_labels(args.labels)

pygame.init()
pygame.font.init()
font = pygame.font.SysFont("Arial", 20)

pygame.camera.init()
camlist = pygame.camera.list_cameras()

_, w, h, _ = engine.get_input_tensor_shape()
camera = pygame.camera.Camera(camlist[0], (cam_w, cam_h))
display = pygame.display.set_mode((cam_w, cam_h), 0)

red = pygame.Color(255, 0, 0)

camera.start()
try:
last_time = time.monotonic()
while True:
mysurface = camera.get_image()
imagen = pygame.transform.scale(mysurface, (w, h))
input = np.frombuffer(imagen.get_buffer(), dtype=np.uint8)
start_time = time.monotonic()
results = engine.DetectWithInputTensor(input, threshold=args.threshold, top_k=args.top_k)
stop_time = time.monotonic()
inference_ms = (stop_time - start_time)*1000.0
fps_ms = 1.0 / (stop_time - last_time)
last_time = stop_time
annotate_text = "Inference: %5.2fms FPS: %3.1f" % (inference_ms, fps_ms)
for result in results:
x0, y0, x1, y1 = result.bounding_box.flatten().tolist()
rect = pygame.Rect(x0 * cam_w, y0 * cam_h, (x1 - x0) * cam_w, (y1 - y0) * cam_h)
pygame.draw.rect(mysurface, red, rect, 1)
label = "%.0f%% %s" % (100*result.score, labels[result.label_id])
text = font.render(label, True, red)
mysurface.blit(text, (x0 * cam_w , y0 * cam_h))
text = font.render(annotate_text, True, red)
mysurface.blit(text, (0, 0))
display.blit(mysurface, (0, 0))
pygame.display.flip()
finally:
camera.stop()


if __name__ == '__main__':
main()

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