23.11
New Features:
- D3D11:
- Add support for using the WARP software rasterizer via the FNA3D_D3D11_USE_WARP environment variable
- Add support for low-latency hw independent flip via DXGI_SWAP_EFFECT_FLIP_DISCARD support
- If desired, this can be disabled via the FNA3D_D3D11_FORCE_BITBLT environment variable
- Add support for VRR displays via DXGI_PRESENT_ALLOW_TEARING
Fixes:
- The preshader VM no longer runs COS instructions as ACOS, woops...
- OpenGL: Compressed texture block sizes are now calculated at upload time, helps with certain third party compression formats
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