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Add an event to fill animations for player #870

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@AAA1459 AAA1459 commented Dec 27, 2024

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Celeste.Mod.mm/Mod/Everest/Everest.Events.cs Show resolved Hide resolved
Celeste.Mod.mm/Patches/PlayerSprite.cs Outdated Show resolved Hide resolved
Celeste.Mod.mm/Mod/Everest/Everest.Events.cs Show resolved Hide resolved
/// <br/> <br/>
/// Mods using this should always add an id to <see cref="List{T}"/> ids whether what the <see cref="string"/> id was given, to avoid certain <see cref="string"/> id missing their animations
/// </summary>
public static event GetIdsUsedFillAnimForIdHandler OnGetIdsUsedFillAnimFor;
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i don't like this name; please make it more descriptive. it should be "OnSomeEvent" where SomeEvent is the description of what event happened

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I'm not good at naming, what do you think of GetIdsToFindAndFillAnimFor

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@AAA1459 AAA1459 Jan 1, 2025

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or FindIdsToFillAnimOfTheirFor

@microlith57 microlith57 changed the title Add an event to fill animtions for player Add an event to fill animations for player Jan 1, 2025
@AAA1459 AAA1459 requested a review from microlith57 January 1, 2025 10:53
@maddie480
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I messed up the merge :despair: it's nearly impossible to resolve online because you "modified" the whole file (probably has to do with line endings)

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I force-pushed to cancel the merge, and just converted Everest.Events to Linux line endings locally, that did it for resolving the "conflict"

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3 participants