Requires TygerFramework v1.1.0 or higher
This plugin makes it so its possible to easily edit the hardcoded picture frames for the totals screen for each level.
It also supports adding picture frames to levels that originally had none, and having more than 373 total! But only up to a max of 512 (max that is allocated in the save file)
, if you go over 512 it'll cut off the level its currently assigning IDs to early, and all the levels after it will be set to 0 (The plugin will log a error for this).
Installation
To install the plugin, just install TygerFramework, then just you'll most likely want to download the release build zip and put the .dll into the "Plugins"
folder (that you need to create) in the same directory
as the game (if you're unsure just run the game once with TygerFramework installed and it'll make the Plugins folder for you. Just make sure to reload the game to load the plugin after putting it in the folder).
You'll also need to put a "Custom Picture IDs.txt"
file, which has been formatted correctly into the "Plugins" folder too (If you're not using someone else's custom IDs txt file). I have provided 2 different templates in the zip, to see how to set up and edit the IDs, and specified the differences between the 2 below (The IDs in the template are just set to the IDs the game normally has the picture frames set to).
Changes
- Update to support TygerFramework v1.1.0 (To fix it crashing when closing the game due to the shutdown hook being added to TygerFramework's API, as it can't be hooked twice, and to support the "Debug Plugins" folder for the debug build)
- The collapsing header in the TygerFramework window now only shows the IDs for levels that have IDs assigned to them (the log will still show the ones that don't have IDs)
Methods to set the IDs
There is 2 different ways to set the IDs, a simple, and advanced way. The download below includes templates
(which I recommend using as a starting point) for both methods that have the game's unmodified amounts set.
You can not mix and match the two methods
(A bit too complex to set up)
I have included both a simple and advanced template in the zip, which are just set to the IDs the game normally has the picture frames set to
Simple
The simple way you just set the amount of picture frames per level, and the plugin will auto assign
the IDs counting up from level Z1.
This method does come with a downside though, since all the IDs are auto assigned counting up, editing the amount of picture for a level will shift all the IDs for the later levels
If you set a level to have 0 picture frames it'll remove
the picture frames from showing for that level
Advanced
The advanced way allows you to specify all the IDs for each level manually so you can more easily insert values into levels. Be careful though as it doesn't check for duplicate IDs
. Unless thats something you want.
If you want a level to have no picture frames
you can just have a -
for the line with the IDs