WIP version. Click "Scene->Bake Irradiance Volumes" in the menu bar on the top left to bake global illumination.
The Start/Stop button in the top left lets you take control over the player character in the scene.
Note about the editor GUI:
The editor GUI is very much a work in progress, so it is possible that manipulating some things like skeletons of skinned meshes can lead to crashes if done through the GUI. This is an area I will improve upon in the future.