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v1.5.8 release candidate, fix DXRLoadouts NinjaAdjustWeapon access none
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Die4Ever committed May 14, 2021
1 parent 7fec30f commit e705456
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Showing 5 changed files with 5 additions and 1 deletion.
2 changes: 1 addition & 1 deletion DXRModules/DeusEx/Classes/DXRFlags.uc
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Expand Up @@ -559,7 +559,7 @@ simulated static function bool VersionOlderThan(int config_version, int major, i
simulated static function string VersionString()
{
return VersionToString(1, 5, 8) $ " Beta";
return VersionToString(1, 5, 8) $ "";
}
simulated function MaxRando()
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1 change: 1 addition & 0 deletions DXRModules/DeusEx/Classes/DXRLoadouts.uc
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Expand Up @@ -334,6 +334,7 @@ function NinjaAdjustWeapon(DeusExWeapon w)
w.default.ShotTime=0;
w.maxRange = 96;
w.default.maxRange = 96;
break;
case class'WeaponNanoSword':
WeaponNanoSword(w).blood_mult = 2;
WeaponNanoSword(w).default.blood_mult = 2;
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3 changes: 3 additions & 0 deletions notes/notes.txt
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Expand Up @@ -56,6 +56,8 @@ v1.5.9 Alpha:
DXRPasswords and DXRKeys using Containers as possible locations? can be risky

v1.5.9:
sub base elevator needs call down button
bug in sub base backtracking chopper
fix charged pickups going in hand
weapon/ammo descriptions should show the max ammo
improve: DXRKeys: INFO: key maintenancekey got num: 1, slot: 0, actor: 12_Vandenberg_Tunnels.MedKit0
Expand All @@ -67,6 +69,7 @@ v1.5.9:
wider range on the sword for ninja mode?
can I also give low tech skill more levels, or repurpose other skills?
maybe gas grenades should be allowed too? emp grenades? other grenades?
too much throwing knives ammo?
Stick With the Prod (and Plus) should give the AugStealth instead of AugSpeed?
rename them to Stick With the Prod (Pure) and Stick With the Prod (Plus)?
start with the muscles aug so you can move explosive barrels? combat strength is useless anyways
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