A small collection of Max for Live devices
Some algorithms built in recent years mainly for live electronics performances. These algorithms are generally not particularly complex but are immediate and functional.
A delay algorithm with feedback that produces irregular and even unpredictable results due to delay times that vary within a predetermined range. The algorithm also includes the possibility of using multiple outputs where different delay lines are distributed with multichannel configuration.
A fun Freeze FFT algorithm with four instances of recording and playback.
A real-time reconstruction of the classic Shepard-Risset algorithm.
A pitch shifter, based on the classic gizmo~ object, designed for use in live contexts.
A bank of resonant filters with various interesting functions.
It is an old device developed to spatialize sound through a series of movement paradigms. The device operates based on the classic panning algorithm for two-dimensional spatialization. The purpose of the device is to provide a practical and effective tool for managing spatialization in sound design work or live performances. The device is quite intuitive; however, a brief documentation will be added in the coming weeks.