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Revert "Merge generic2D shader into generic"
This reverts commit 7b21035. This is a loading time regression that causes several useless shader permutations to be built. With "Merge generic2D shader into generic": built 241 glsl shaders in 19483 msec Without it: built 224 glsl shaders in 18827 msec The GENERIC_2D macro would need to be removed to merge these without introducing unnecessary permutations.
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