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Configuration

DSH105 edited this page Mar 8, 2014 · 3 revisions

Configuration of SparkTrail can be done in the following two files:

  • config.yml - Used for all main configuration
  • language.yml - Allows control over messages sent by SparkTrail

On this page, you will learn how to:

  • Configure HoloAPI to your liking
  • Disable and alter how specific effects are played

Config.yml

Options inside of this file are as follows:

Option Default value Description
command trail Command alias used by SparkTrail so that conflicts with other plugins can be avoided.
primaryChatColour a Primary chat colour used for SparkTrail messages. Will affect language.yml when first loaded.
secondaryChatColour e Secondary chat colour used for SparkTrail messages. Will affect language.yml when first loaded.
autoUpdate false If set to true, SparkTrail will update automatically from dev.bukkit.org. See the BukkitDev page for more information on this.
checkForUpdates true If set to true, SparkTrail will check for updates from dev.bukkit.org and notify the console if one is available. See the BukkitDev page for more information on this.
autosave true If true, SparkTrail will auto-save all trail data at the specified interval.
autosaveTimer 180 Auto-save interval
maxEffectAmount.player 1 Maximum number of effects allowed per player. Setting to -1 will allow an infinite number of effects
maxEffectAmount.location 1 Maximum number of effects allowed per location. Setting to -1 will allow an infinite number of effects
maxEffectAmount.mob 1 Maximum number of effects allowed per mob. Setting to -1 will allow an infinite number of effects

Effects Section

The Effects section of the config.yml allows control over the effects that SparkTrail offers. Each effect allows control over the following options:

  • Enabled (effects.<type>.enable) - Effects can be disabled by setting this to false
  • Play Frequency (effects.<type>.frequency) - Frequency at which this effect is played at.
  • Play Type (effects.<type>.playType) - Play type of this effect. Types are as follows:
    • Normal - Plays the effect normally.
    • Circle - Plays the effect in a circle around the origin location
    • Double - Plays the effect at the player's head and feet
    • Above - Plays the effect above the player's head
    • Feet - Only plays the effect when the player moves position.
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