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New Immersive Mode for Stonesense (replacement for Overlay mode) #165
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New Immersive Mode for Stonesense (replacement for Overlay mode) #165
realSquidCoder
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SquidCoderIndustries:squid-ssense-overlay
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disable calls to the overlay code and substitute my own version. you can use the stonesense keybinds to move in DF rn if overlay mode is active (impossible rn for unknown reasons)
realSquidCoder
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Fix up Overlay mode to work in v50+
New Immersive Mode for Stonesense (replacement for Overlay mode)
Jan 29, 2025
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Blueprints look different from normal designations improved my new option key interface.
Initial selection point now indicated with a blue cursor De-magic numbered movement wait time DRY-ed out the cursor drawing into a generic function (now you can draw a cursor at a 3d point with a color)
Added Option9 added vein mining cleaned up my switches added 2 new uiColor() options
- Made key action mappers use std::vectors not arrays - Added the ability to make default keys for new items we add - made a separate mapper for immersive mode - right aligned the keybinds in Stonesense so they dont cover the immersive menu
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Fixes #147
(or rather, it will and i want to have this PR linked up)