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New Immersive Mode for Stonesense (replacement for Overlay mode) #165

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Fixes #147
(or rather, it will and i want to have this PR linked up)

@realSquidCoder realSquidCoder changed the title Fix up Overlay mode to work in v50+ New Immersive Mode for Stonesense (replacement for Overlay mode) Jan 29, 2025
realSquidCoder and others added 8 commits February 1, 2025 02:37
Blueprints look different from normal designations
improved my new option key interface.
Initial selection point now indicated with a blue cursor
De-magic numbered movement wait time
DRY-ed out the cursor drawing into a generic function (now you can draw a cursor at a 3d point with a color)
Added Option9
added vein mining
cleaned up my switches
added 2 new uiColor() options
- Made key action mappers use std::vectors not arrays
- Added the ability to make default keys for new items we add
- made a separate mapper for immersive mode
- right aligned the keybinds in Stonesense so they dont cover the immersive menu
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Bring back overlay mode for Stonesense
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