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[gui/control-panel] remove some tools from the lists #892

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Nov 13, 2023
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2 changes: 2 additions & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,8 @@ Template for new versions:
- `warn-stranded`: don't warn for units that are temporarily on unwalkable tiles (e.g. as they pass under a waterfall)

## Removed
- `gui/control-panel`: removed always-on system services from the ``System`` tab: `buildingplan`, `confirm`, `logistics`, and `overlay`. The base services should not be turned off by the player. Individual confirmation prompts can be managed via `gui/confirm`, and overlays (including those for `buildingplan` and `logistics`) are managed on the control panel ``Overlays`` tab.
- `gui/control-panel`: removed `autolabor` from the ``Fort`` and ``Autostart`` tabs. The tool does not function correctly with the new labor types, and is causing confusion. You can still enable `autolabor` from the commandline with ``enable autolabor`` if you understand and accept its limitations.

# 50.11-r2

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5 changes: 0 additions & 5 deletions gui/control-panel.lua
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,6 @@ local FORT_SERVICES = {
'autoclothing',
'autofarm',
'autofish',
'autolabor',
'autonestbox',
'autoslab',
'dwarfvet',
Expand Down Expand Up @@ -57,10 +56,6 @@ table.sort(FORT_AUTOSTART)

-- these are re-enabled by the default DFHack init scripts
local SYSTEM_SERVICES = {
'buildingplan',
'confirm',
'logistics',
'overlay',
}
-- these are fully controlled by the user
local SYSTEM_USER_SERVICES = {
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