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Overhaul cleaners plugin; Add Maps::isPlantInBox #4949
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@@ -54,8 +54,10 @@ Template for new versions: | |
## New Tools | ||
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## New Features | ||
- `cleaners`: positional options to limit cleaning to a cuboid area. Options to remove grass or skip blood spatter removal. | ||
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## Fixes | ||
- ``tile-material.lua``: made root tiles return tree material when not using GetLayerMat. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. could you phrase this as a user-visible effect on a user-runnable tool? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I can't find any actual uses of it. There's one script buried in the Bay12 DFHack thread for regenerating ore veins. milochristiansen mentioned (in the last issue addressing it) that he used it in some old mods, but those aren't in any of his repos. Users can just use I guess we should keep the script just in case someone needs it, but remove the entry from the changelog? |
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## Misc Improvements | ||
- DFHack text edit fields now delete the character at the cursor when you hit the Delete key | ||
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@@ -65,6 +67,7 @@ Template for new versions: | |
## Documentation | ||
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## API | ||
- ``Maps::isPlantInBox``: function to determine if a tree's tile is present in a cuboid. | ||
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## Lua | ||
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there's an anchor alias that makes
clean
resolve tocleaners
, and everyone knows this tool as "clean". We should really rename the plugin itself to "clean" at some point to reduce confusion..