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burrow | ||
====== | ||
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.. dfhack-tool:: | ||
:summary: Quickly adjust burrow tiles and units. | ||
:tags: fort auto design productivity units | ||
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This tool has two modes. When enabled, it monitors burrows with names that end | ||
in ``+``. If a wall at the edge of such a burrow is dug out, the burrow will be | ||
automatically extended to include the newly-revealed adjacent walls. If a miner | ||
digs into an open space, such as a cavern, the open space will *not* be | ||
included in the burrow. | ||
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When run as a command, it can quickly adjust which tiles and/or units are | ||
associated with the burrow. | ||
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Usage | ||
----- | ||
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:: | ||
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enable burrow | ||
burrow tiles|units clear <target burrow> [<target burrow> ...] [<options>] | ||
burrow tiles|units set|add|remove <target burrow> <burrow> [...] [<options>] | ||
burrow tiles box-add|box-remove <target burrow> [<pos>] [<pos>] [<options>] | ||
burrow tiles flood-add|flood-remove <target burrow> [<options>] | ||
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The burrows can be referenced by name or by the internal numeric burrow ID. If | ||
referenced by name, the first burrow that matches the name (case sensitive) | ||
will be targeted. If a burrow name ends in ``+`` (to indicate that it should be | ||
auto-expanded), the final ``+`` does not need to be specified on the | ||
commandline. | ||
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For ``set``, ``add``, or ``remove`` commands, instead of a burrow, you can | ||
specify one of the following all-caps keywords: | ||
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- ``ABOVE_GROUND`` | ||
- ``SUBTERRANEAN`` | ||
- ``INSIDE`` | ||
- ``OUTSIDE`` | ||
- ``LIGHT`` | ||
- ``DARK`` | ||
- ``HIDDEN`` | ||
- ``REVEALED`` | ||
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to add or remove tiles with the corresponding properties. | ||
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Flood fill selects tiles spreading out from a starting tile if they: | ||
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- match the inside/outside and hidden/revealed properties of the starting tile | ||
- match the walkability group of the starting tile OR (if the starting tile is | ||
walkable) is adjacent to a tile with the same walkability group as the | ||
starting tile | ||
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When flood adding, the flood fill will also stop at any tiles that have already | ||
been added to the burrow. Similarly for flood removing, the flood will also | ||
stop at tiles that are not in the burrow. | ||
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Examples | ||
-------- | ||
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``enable burrow`` | ||
Start monitoring burrows that have names ending in '+' and automatically | ||
expand them when walls that border the burrows are dug out. | ||
``burrow tiles clear Safety`` | ||
Remove all tiles from the burrow named ``Safety`` (in preparation for | ||
adding new tiles elsewhere, presumably). | ||
``burrow units clear Farmhouse Workshops`` | ||
Remove all units from the burrows named ``Farmhouse`` and ``Workshops``. | ||
``multicmd burrow tiles set Inside INSIDE; burrow tiles remove Inside HIDDEN`` | ||
Reset the burrow named ``Inside`` to include all the currently revealed, | ||
interior tiles. | ||
``burrow units set "Core Fort" Peasants Skilled`` | ||
Clear all units from the burrow named ``Core Fort``, then add units | ||
currently assigned to the ``Peasants`` and ``Skilled`` burrows. | ||
``burrow tiles box-add Safety 0,0,0`` | ||
Add all tiles to the burrow named ``Safety`` that are within the volume of | ||
the box starting at coordinate 0, 0, 0 (the upper left corner of the bottom | ||
level) and ending at the current location of the keyboard cursor. | ||
``burrow tiles flood-add Safety --cur-zlevel`` | ||
Flood-add the tiles on the current z-level with the same properties as the | ||
tile under the keyboard cursor to the burrow named ``Safety``. | ||
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Options | ||
------- | ||
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``-c``, ``--cursor <pos>`` | ||
Indicate the starting position of the box or flood fill. If not specified, | ||
the position of the keyboard cursor is used. | ||
``-z``, ``--cur-zlevel`` | ||
Restricts a flood fill operation to the currently visible z-level. | ||
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Note | ||
---- | ||
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If you are auto-expanding a burrow (whose name ends in a ``+``) and the miner | ||
who is digging to expand the burrow is assigned to that burrow, then 1-wide | ||
corridors that expand the burrow will have very slow progress. This is because | ||
the burrow is expanded to include the next dig job only after the miner has | ||
chosen a next tile to dig, which may be far away. 2-wide cooridors are much | ||
more efficient when expanding a burrow since the "next" tile to dig will still | ||
be nearby. | ||
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Overlay | ||
------- | ||
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When painting burrows in the vanilla UI, a few extra mouse operations are | ||
supported. If you box select across multiple z-levels, you will be able to | ||
select the entire volume instead of just the selected area on the z-level that | ||
you are currently looking at. | ||
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In addition, double-clicking will start a flood fill from the target tile. | ||
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The box and flood fill actions respect the UI setting for whether the burrow is | ||
being added to or erased. |
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