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changelog editing pass
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myk002 committed Jan 16, 2025
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## New Features
- `stockpiles`: add simple import/export dialogs to stockpile overlay panel
- `orders`: add overlays to the manager orders screen that allow right clicks to cancel edit of quantities or condition details instead of exiting to the main screen
- `orders`: add transparent overlays to the manager orders screen that allow right clicks to cancel edit of quantities or condition details instead of exiting to the main screen

## Fixes
- `preserve-rooms`: don't erroneously release reservations for units that have returned from their missions but have not yet entered the fort map
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## Misc Improvements
- `strangemood`: add ability to choose Stone Cutting and Stone Carving as the mood skill
- `suspendmanager`: add more specific messages for submerged jobsites and those managed by `buildingplan`
- `suspendmanager`: add more specific messages for submerged job sites and those managed by `buildingplan`
- `dig-now`: handle digging in pool and river tiles

## Documentation
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- ``Units::isUnitInBox``, ``Units::getUnitsInBox``: add versions accepting pos arguments
- ``Units::getVisibleName``: when acting on a unit without an impersonated identity, returns the unit's name structure instead of the associated histfig's name structure
- ``Translation::generateName``: generates in-game names, mirroring DF's internal logic
- ``Persistence::getUnsavedSeconds``: returns the number of seconds since last save or last load
- ``Persistence::getUnsavedSeconds``: returns the number of seconds since last save or load

## Lua
- ``dfhack.units.isUnitInBox``, ``dfhack.units.getUnitsInBox``: add versions accepting pos arguments
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## Removed
- ``dfhack.TranslateName`` has been renamed to ``dfhack.translation.translateName``
- ``Translation::TranslateName`` has been renamed to ``Translation::translateName``

## Internals
- Plugin command callbacks are now called with the core suspended by default so DF memory is always safe to access without extra steps
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