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"Before" events
Frontrider edited this page Oct 31, 2019
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Some events have the ability to stop the event at their start. Canceling will block the execution of code, even the things that Minecraft would run otherwise! Long "_before" events can cause lag, unlike normal ones, so keep them as brief as possible! NOT every event can be canceled atm.
For event canceling look at the Event command.
Event name | action | included objects |
---|---|---|
namespace:block/name/before/placed | called before the block was placed down | called in the name of the block, in it's position, the placer is also included |
namespace:block/name/before/activate | called before the block was right clicked | called in the name of the block, in it's position, the placer is also included |
namespace:block/name/before/activate_offhand | called before the block was right clicked | called in the name of the block, in it's position, the placer is also included. Will trigger when the offhand was used |
namespace:block/name/before/broken | called before the block was broken or mined | called in the name of the block, in it's position |
namespace:block/name/before/entity_landed | called before an entity has landed on the block. Canceling it will prevent fall damage! | called in the name of the block, in it's position, the entity is also included |
namespace:item/name/before/use_on_block | called before the item was used on a block | called in the name of the user, in the block's position |
namespace:item/name/before/use_on_block_offhand | called before the item was used on a block | called in the name of the user, in the block's position, as the offhand item |
namespace:item/name/before/use_on_entiy | called before the item was used on an entity | called in the name of the entity, in it's position |
namespace:item/name/before/use_on_entiy_offhand | called before the item was used on an entity | called in the name of the entity, in it's position |
namespace:entity/name/before/damage | called before the entity takes damage. | called in the name of the entity, in it's position |