Releases: CoderOneHQ/dungeons-and-data-structures
Releases · CoderOneHQ/dungeons-and-data-structures
New release: update 0.1.6
Public release 1.5
Improved release.
New command-line options:
--single_step
Game will run one step at a time awaiting for player input--endless
Game will restart after the match is over. indefinitely
Bug-fixes:
winner_pid
takes into account final scores- players don't take damage after the game is over
GameState.opponents()
return correct list of opponent for player0
- Agents do receive
game_state.is_over == True
if still alive - Config param
wait_end
can now be set to0
ornull
for the game to exit immediately after its over.
Minor fixes
Pre-release
0.1.4 Pre-release
Bugfix release 2
0.1.3.dev4 Fixed GameState.map_size row/columns mix-up
Bugfix release
0.1.3.dev3 Pre-release gameplay: fix
Bugfix release
0.1.3.dev2 Pre-release gameplay
New treasure chest mechanics preview
A new demo of treasure chest mechanics and indestructible blocks
Stable pre-release
Demo release for agent creation and demo.
Internal preview
Internal preview release of the game.