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Requires CesiumGS/cesium-native#1085 to be merged before this. This change implements enum support for structural metadata in Unreal. The implementation is fairly simple, the scalar values of enums can be obtained using
UCesiumMetadataValueBlueprintLibrary::GetInteger
orUCesiumMetadataValueBlueprintLibrary::GetInteger64
. One wrinkle is in obtaining metadata values as strings - the names corresponding to enum values can only be obtained with the correspondingCesiumGltf::Enum
definition. This means that we can't just callUCesiumMetadataValueBlueprintLibrary::GetString
on an enumFCesiumMetadataValue
, since the metadata value itself doesn't contain enough information to resolve the name. Because of this, I've elected to only implement enum support forUCesiumPropertyTablePropertyBlueprintLibrary::GetString
, as with the property table reference we have enough information to resolve the enum names. It would be nice to have full support forGetString
on an enum value, but considering our design in Cesium Native I think this might be the best we can do.