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SoftRenderer

Build using SDL2 and Visual Studio 2015 Community. I promised myself that I'll be able to write basic 3d renderer with only being allowed to color one pixel on screen. This is the conclusion of this experiment. I was able to implement basic lighting and texture mapping (thanks to Chris Hecker's articles).

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![BasicCube] (/images/BasicCube.png) ![Cube2] (/images/Cube2.png)

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