Build using SDL2 and Visual Studio 2015 Community. I promised myself that I'll be able to write basic 3d renderer with only being allowed to color one pixel on screen. This is the conclusion of this experiment. I was able to implement basic lighting and texture mapping (thanks to Chris Hecker's articles).
![BasicCube] (/images/BasicCube.png) ![Cube2] (/images/Cube2.png)