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Temp moved v1.08 changelog to its own txt file to ease dev
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CamoRF committed Sep 16, 2023
1 parent d338cb0 commit 6cd11f3
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73 changes: 1 addition & 72 deletions changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -950,75 +950,4 @@ v1.07.5.1 BETA CHANGES

------------------
v1.08 BETA CHANGES
------------------

[Interface]
* Initial loading screen updated to current patch version
* Added several new placeholder textures for future map loading screens, thumbnails and character thumbnails to make it easier to add new textures in future without tedious hex editing

[Singleplayer]
* Increased population density
* Added DLC Marauder Vehicles to Base SP, Marauders can spawn with them and you can find them at the Badlands safehouse
* Added KILLDOZER vehicle spawn to safehouses

[Misc]
* Patch rebuilt from scratch to reduce file size significantly thanks to the new SyncFaction update
* Optimized lod_properties.xtbl
* Reverted changes to glares.xtbl since it didn't seem to do anything
* Enabled SP only effects in MP, will be useful for mapping in future when working with object_effects
* Changed ideal players for Gradient to 4-8 from 6-10
* Renamed Lab Lady to Scientist
* Renamed Outcast to Marie (her actual name in the files)
* Renamed Marauder Lady to Camie (her actual name in the files)
* Added colored names to new MP characters
* Added SP DLC assets to mp_common.vpp_pc, will be needed for transferring SP DLC assets to MP maps in the future
* Loading times are faster

[Peacekeeper Buff]
* Increased firerate (Default refire delay reduced to 263 from 292)

[New Maps]
* Added Warehouse, an expansive interior only map designed for 2-8 players

[Maps]
* Renamed filename for Shipment to "mp_shipment"
* Renamed filename for Cliffside to "mp_clifside"
* Renamed filename for Partial Recall to "mp_partial_recall"
* Removed Pipeline Pitfalls file
* Added Demolition to Partial Recall
* Added Demolition to Shipment
* Added team spawns & CTF to various WC maps
* Restored dust effects on various maps
* Remade Scrapheap with various improvements & fixes
* Optimized file sizes for custom maps
* Temporarily removed Retribution custom map
* Temporarily removed Townhall custom map

[Junkyard Map Updates]
* Added some line of sight fixes/improvements
* Added more weapon spawns
* Added team spawns
* Added CTF
* Adjusted some existing weapon spawns
* Aesthetic improvements

[Shipment Map Updates]
* Added more weapon spawns
* Fixed spectator cameras that were outside of the map
* Fixed duplicate shotgun weapon spawn

[Wrecking Crew]
* Renamed map filenames to "vanilla_wc1" etc
* Updated maps with various fixes

[Misc Fixes]
* Fixed some spawns on Transmission
* Fixed some spawns on Partial Recall
* Fixed some spawns on Quarantine Siege
* Fixed SP DLC crash when starting a new game or loading a save
* Fixed vanilla issue with missing specular textures in SP
* Fixed vanilla issue with memorial texture in SP
* Fixed various issues with all maps
* Fixed Fallfactor and Junkyard not having the same specular texture fix as Excavation and Partial Recall
* Fixed issue where players would sometimes spawn with a floating backpack?
* Reverted changes to mp_playlists.xtbl and mp_playlist_entries.xtbl in case it causes issues
------------------
74 changes: 74 additions & 0 deletions changelog_v1.08.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
------------------
v1.08 BETA CHANGES
------------------

[Interface]
* Initial loading screen updated to current patch version
* Added several new placeholder textures for future map loading screens, thumbnails and character thumbnails to make it easier to add new textures in future without tedious hex editing

[Singleplayer]
* Increased population density
* Added DLC Marauder Vehicles to Base SP, Marauders can spawn with them and you can find them at the Badlands safehouse
* Added KILLDOZER vehicle spawn to safehouses

[Misc]
* Patch rebuilt from scratch to reduce file size significantly thanks to the new SyncFaction update
* Optimized lod_properties.xtbl
* Reverted changes to glares.xtbl since it didn't seem to do anything
* Enabled SP only effects in MP, will be useful for mapping in future when working with object_effects
* Changed ideal players for Gradient to 4-8 from 6-10
* Renamed Lab Lady to Scientist
* Renamed Outcast to Marie (her actual name in the files)
* Renamed Marauder Lady to Camie (her actual name in the files)
* Added colored names to new MP characters
* Added SP DLC assets to mp_common.vpp_pc, will be needed for transferring SP DLC assets to MP maps in the future
* Loading times are faster

[Peacekeeper Buff]
* Increased firerate (Default refire delay reduced to 263 from 292)

[New Maps]
* Added Warehouse, an expansive interior only map designed for 2-8 players

[Maps]
* Renamed filename for Shipment to "mp_shipment"
* Renamed filename for Cliffside to "mp_clifside"
* Renamed filename for Partial Recall to "mp_partial_recall"
* Removed Pipeline Pitfalls file
* Added Demolition to Partial Recall
* Added Demolition to Shipment
* Added team spawns & CTF to various WC maps
* Restored dust effects on various maps
* Remade Scrapheap with various improvements & fixes
* Optimized file sizes for custom maps
* Temporarily removed Retribution custom map
* Temporarily removed Townhall custom map

[Junkyard Map Updates]
* Added some line of sight fixes/improvements
* Added more weapon spawns
* Added team spawns
* Added CTF
* Adjusted some existing weapon spawns
* Aesthetic improvements

[Shipment Map Updates]
* Added more weapon spawns
* Fixed spectator cameras that were outside of the map
* Fixed duplicate shotgun weapon spawn

[Wrecking Crew]
* Renamed map filenames to "vanilla_wc1" etc
* Updated maps with various fixes

[Misc Fixes]
* Fixed some spawns on Transmission
* Fixed some spawns on Partial Recall
* Fixed some spawns on Quarantine Siege
* Fixed SP DLC crash when starting a new game or loading a save
* Fixed vanilla issue with missing specular textures in SP
* Fixed vanilla issue with memorial texture in SP
* Fixed various issues with all maps
* Fixed Fallfactor and Junkyard not having the same specular texture fix as Excavation and Partial Recall
* Fixed issue where players would sometimes spawn with a floating backpack?
* Reverted changes to mp_playlists.xtbl and mp_playlist_entries.xtbl in case it causes issues

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