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Temp moved v1.08 changelog to its own txt file to ease dev
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Original file line number | Diff line number | Diff line change |
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v1.08 BETA CHANGES | ||
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[Interface] | ||
* Initial loading screen updated to current patch version | ||
* Added several new placeholder textures for future map loading screens, thumbnails and character thumbnails to make it easier to add new textures in future without tedious hex editing | ||
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[Singleplayer] | ||
* Increased population density | ||
* Added DLC Marauder Vehicles to Base SP, Marauders can spawn with them and you can find them at the Badlands safehouse | ||
* Added KILLDOZER vehicle spawn to safehouses | ||
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[Misc] | ||
* Patch rebuilt from scratch to reduce file size significantly thanks to the new SyncFaction update | ||
* Optimized lod_properties.xtbl | ||
* Reverted changes to glares.xtbl since it didn't seem to do anything | ||
* Enabled SP only effects in MP, will be useful for mapping in future when working with object_effects | ||
* Changed ideal players for Gradient to 4-8 from 6-10 | ||
* Renamed Lab Lady to Scientist | ||
* Renamed Outcast to Marie (her actual name in the files) | ||
* Renamed Marauder Lady to Camie (her actual name in the files) | ||
* Added colored names to new MP characters | ||
* Added SP DLC assets to mp_common.vpp_pc, will be needed for transferring SP DLC assets to MP maps in the future | ||
* Loading times are faster | ||
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[Peacekeeper Buff] | ||
* Increased firerate (Default refire delay reduced to 263 from 292) | ||
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[New Maps] | ||
* Added Warehouse, an expansive interior only map designed for 2-8 players | ||
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[Maps] | ||
* Renamed filename for Shipment to "mp_shipment" | ||
* Renamed filename for Cliffside to "mp_clifside" | ||
* Renamed filename for Partial Recall to "mp_partial_recall" | ||
* Removed Pipeline Pitfalls file | ||
* Added Demolition to Partial Recall | ||
* Added Demolition to Shipment | ||
* Added team spawns & CTF to various WC maps | ||
* Restored dust effects on various maps | ||
* Remade Scrapheap with various improvements & fixes | ||
* Optimized file sizes for custom maps | ||
* Temporarily removed Retribution custom map | ||
* Temporarily removed Townhall custom map | ||
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[Junkyard Map Updates] | ||
* Added some line of sight fixes/improvements | ||
* Added more weapon spawns | ||
* Added team spawns | ||
* Added CTF | ||
* Adjusted some existing weapon spawns | ||
* Aesthetic improvements | ||
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[Shipment Map Updates] | ||
* Added more weapon spawns | ||
* Fixed spectator cameras that were outside of the map | ||
* Fixed duplicate shotgun weapon spawn | ||
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[Wrecking Crew] | ||
* Renamed map filenames to "vanilla_wc1" etc | ||
* Updated maps with various fixes | ||
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[Misc Fixes] | ||
* Fixed some spawns on Transmission | ||
* Fixed some spawns on Partial Recall | ||
* Fixed some spawns on Quarantine Siege | ||
* Fixed SP DLC crash when starting a new game or loading a save | ||
* Fixed vanilla issue with missing specular textures in SP | ||
* Fixed vanilla issue with memorial texture in SP | ||
* Fixed various issues with all maps | ||
* Fixed Fallfactor and Junkyard not having the same specular texture fix as Excavation and Partial Recall | ||
* Fixed issue where players would sometimes spawn with a floating backpack? | ||
* Reverted changes to mp_playlists.xtbl and mp_playlist_entries.xtbl in case it causes issues |