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Develop firstlevel #8

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rooms del lvl2 con props

PauFusco and others added 30 commits May 7, 2024 10:05
added transformation matrix variable to the create prefab function
Started, dash, heal and adrenalinerush
- Added: Duplicate ItemUI button
- Updated: Debug menu
- Started doing the Adult Xenomorph behaviors..
- Red & White Xenomorph behavior are not started.
- Forgot to add them xd
- Renamed current function to CamLookAt
- Recovered old function, now named LookAt2D
Right now only Idle is added
added new animations to the animator
- Added audios from Regalon
- Added audios in Wwise, missing to upload events and newer events to soundbank
- Missing to edit the steps
- Fix: fixed all template/linker errors from last commit
- Added: Duplicate ItemUI and their constructors to be duplicated
- Modified HUD_scene.toe to have correct Debug Canvas
- Added "Right Click" to Scene in panel hierarchy in order to change scene name
…ment

Fixed LookAt function behaving weird
TODO: Add with text the names of everyone
- TODO: update scripts in order to make it work
- Added ruins and camp audio
- Generated soundbank to see if everything is correct
- Missing audios and events
- Added new functions in order to change states, RTPCs and switches
- FIX: right click to rename scene gameobject root does not show change scene name when clicked game object is not scene root
PauFusco and others added 30 commits May 16, 2024 23:06
- added m4 to room 1 to pick it up
- removed 2 anarchists from the l1r1 scene
- Updated two rooms to not let player go through
- Corrected "bullet" path to lib
- CreateExistingMesgGO now uses ToAdd
- Stop deleting Mesh Dynamic buffer (dirty fix)
- Must look into dynamic buffer management for Mesh
- Changed all Find calls in scripts used in MainMenu and L1R1 to make them in the Start function of the behaviours

- Changed all GetComponent calls in scripts used in MainMenu and L1R1 to make them in the Start function of the behaviours

- Changed variables in scripts to readonly when necessary

- Removed not used variables from scripts

- Changed function names that didn't follow nomenclature (start with Caps) in the IAnimator and ITransform script

- Formatted all scripts
fixed commit
- Changed getComponent calls in monoregisterer and put them outside loops
- Tried putting tostring calls in hud script outside the textString calls, didnt fix
- Problem most likely comes from the textString in HUD script, removing the calls that contain toString from the script makes the crash not occur before the 15 minute mark (didnt test further)
- Commented ToString in HUD script, now L1R1 executes indifinitely while AFK
- changed ammo to int (was float)
…pting-interface

easings in scripts and camera easings
…irection

Fix player movement direction (also with controller)
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