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MOTOR MONT-S GAME ENGINE README

Version 1.0 of the Motor Montés. Developed with love and care. this version displays only a model with its respective checker box. Minimal UI has been implemented.

The developers

Engine controls

Camera control

  • Zoom In : Mousewheel up
  • Zoom Out: Mousewheel down
  • Move Forward: Right Click + W key
  • Move Backward: Right Click + S key
  • Move Left: Right Click + A key
  • Move Right: Right Click + D key
  • Move Up: Right Click + Q key
  • Move Down: Right Click + E key
  • Focus on Selected Object: F key (not implemented yet)
  • Orbit Around Selected Object: Alt Key + Left Click (not implemented yet)
  • Move twice as fast: Shift Key
  • Frustum added and working

UI control

  • Menu bar in the top section of the window with "options"
  • Activate and deactivate sections of the UI
  • Link to our GitHub
  • Quit app
  • Display only Transform and Mesh&Texture information
  • Load and save scene option
  • Hierarchy with parenting
  • Delete: select an object in the hierarchy and press supr
  • Parent an object by dragging another to it in the hierarchy
  • View option to change between console and assets folder
  • Mesh option to create different shapes

NOTES

  • Delivery is in release, not debug. When we changed to debug, 24 external errors appeared and it wasn't fixed switching C++ versions
  • Loading Meshes and Textures theoretically works, the message is displayed in the console and the number of meshes goes up, however it's not appearing in the scene

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