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ExGL Riders V1.0.1 Stable Release

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@BlueSwordM BlueSwordM released this 11 Jul 17:40
· 3 commits to main since this release

Now that the "semi" public release has been battle tested and works well, it's ready for a wide public release!

This is the exact same version as the V1.0 release, except with a few additions (such as a PS5 controller profile) and HD texture versions, as well as a macOS version coming very soon.

For context, here are the various differences between the various Windows ExGL Dolphin builds

  1. Base ExGL V1.0.1 Dolphin (Windows): includes portable build, with everything mostly already setup, including controller profiles, optimizations, game profiles, game codes such as the 16:9 Gecko code for Riders. Recommended for those who already have everything set up prior to this build and are decently knowledgeable for setting up stuff.

  2. ExGL V1.0.1 Dolphin with 720p HD textures (Windows): the same except it includes 720p HD textures and is set up to play at 720p by default. It consumes 60MB of RAM, and any modern PC that can run Dolphin reasonably well should have zero problem running this versions while still looking a lot better than the OG. Recommended for most machines that can run Dolphin well

  3. ExGL V1.0.1 Dolphin with 1440p HD textures (Windows): the same except it includes 1440p HD textures and is set up to play at 1080p by default. The pack consumes 235MB of RAM, and any modern PC with a good dedicated graphics card(like a GTX 750Ti) should have no problem playing this version, and looks better than the 720p pack in many ways on bigger higher resolution screens. Not recommended for lower-end machines

The other versions are the same(Linux), and I will be later including the full ExGL version with the patcher, HD textures, and the 7-zip ZStd installer alongside the MSVC 2019 C++ library installer.

Have fun, ride there, ride on!