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Surface Nets uses HUGE amounts of memory versus QuickMesh. #1154

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imikejackson opened this issue Dec 5, 2024 · 1 comment · Fixed by #1156
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Surface Nets uses HUGE amounts of memory versus QuickMesh. #1154

imikejackson opened this issue Dec 5, 2024 · 1 comment · Fixed by #1156
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@imikejackson
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Was shown an example of trying to mesh some "Parts" out of a 1400 x 1400 x 1300 image geometry and the SurfaceNets filter spiked the memory to almost 128GB of RAM. This should be investigated to figure out what part of the SurfaceNets algorithm is taking up the memory and if that can be fixed.

@imikejackson
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#1156

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