Releases: Blackhawk-TA/TowerDefense
Releases · Blackhawk-TA/TowerDefense
v1.0.2
v1.0.1
Build to support updated 32Blit-SDK v.0.2.1
v1.0.0
Changes:
- support for PicoSystem
- massive performance improvements (8x more fps)
- increased turret damage from 17 to 19
- decreased attack delay from 1000 to 700
- changed map size to fit 32blit and PicoSystem
v0.2.0-beta
Changes:
- fix memory leak caused by incorrect usage of timers which lead to a crash in the game over screen (thanks to the 32blit community for helping me)
v0.1.0-beta
Changes:
- fix enemy spawn rate not resetting after starting a new game
- fix timer issue on second game
- prevent fps counter from possibly causing crashes
- minor optimizations
v0.0.4-alpha
Changes:
- fix game timer to work on 32blit firmware v0.1.13
v0.0.3-alpha
New features:
- spawn additional enemies randomly
- show info text for win and start timer
- add enemy health bar
- add different enemy types that have more health (white = 100, red = 150, black = 200) and also give more credits when killed
Balancing:
- turrets deal more damage
- increased credits to 150 for the start of the round which allows one more turret at the beginning
Fixes & improvements:
- fix credits not resetting on 32blit console
- fix win condition timer failing when several games were played
- fix minor memory leaks
- prevent builder from writing out of bounds and causing undefined behaviour
- minor performance improvements
v0.0.2-alpha
Fix credits not resetting on 32blit
v0.0.1-alpha
Capitalize constant variables