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Releases: Blackhawk-TA/TowerDefense

v1.0.2

01 Jan 15:18
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Changes:

  • hide fps counter

v1.0.1

01 Nov 10:57
5c47e92
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Build to support updated 32Blit-SDK v.0.2.1

v1.0.0

23 Oct 18:42
9b8a9a5
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Changes:

  • support for PicoSystem
  • massive performance improvements (8x more fps)
  • increased turret damage from 17 to 19
  • decreased attack delay from 1000 to 700
  • changed map size to fit 32blit and PicoSystem

v0.2.0-beta

31 May 17:35
f05f859
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Changes:

  • fix memory leak caused by incorrect usage of timers which lead to a crash in the game over screen (thanks to the 32blit community for helping me)

v0.1.0-beta

28 May 22:35
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Changes:

  • fix enemy spawn rate not resetting after starting a new game
  • fix timer issue on second game
  • prevent fps counter from possibly causing crashes
  • minor optimizations

v0.0.4-alpha

26 May 22:31
4128e73
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Changes:

  • fix game timer to work on 32blit firmware v0.1.13

v0.0.3-alpha

23 May 12:27
35ac87c
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New features:

  • spawn additional enemies randomly
  • show info text for win and start timer
  • add enemy health bar
  • add different enemy types that have more health (white = 100, red = 150, black = 200) and also give more credits when killed

Balancing:

  • turrets deal more damage
  • increased credits to 150 for the start of the round which allows one more turret at the beginning

Fixes & improvements:

  • fix credits not resetting on 32blit console
  • fix win condition timer failing when several games were played
  • fix minor memory leaks
  • prevent builder from writing out of bounds and causing undefined behaviour
  • minor performance improvements

v0.0.2-alpha

02 May 15:05
c424129
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Fix credits not resetting on 32blit

v0.0.1-alpha

27 Apr 18:33
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Capitalize constant variables