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GTA V Session Sniffer v1.1.1

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@BUZZARDGTA BUZZARDGTA released this 06 Apr 22:44
· 309 commits to main since this release

Hello all, to sum up, I've added new features and settings 🆕🎉🔧

Changelog

  • Refined: code.
  • Fixed: An issue preventing the capture code from running on x86 computers.
  • Fixed: A problem where it missed adding one packet to the player if this one moved from the disconnected to connected with setting <STDOUT_RESET_INFOS_ON_CONNECTED> set to False value.
  • Improved: Code.
  • Improved: Support for older Windows versions.
  • Improved: Removed the function create_or_happen_to_variable() from the code, it was just unnecessary.
  • Improved: User keyboard interrupt code. (The CTRL+C shortcut should now be faster but less graceful than before, although in my testing, it should not be a problem, so it's fine.)
  • Updated: The repo's README.md file.
  • Added: The settings <STDOUT_FIELDS_TO_HIDE>, <STDOUT_FIELD_SESSION_CONNECTED_PLAYERS_SORTED_BY> and <STDOUT_FIELD_SESSION_DISCONNECTED_PLAYERS_SORTED_BY>.
  • Added: The "Rejoins", "Mobile", "Proxy/VPN/Tor" and "Hosting/data center" fields in the players output
  • Added: The script now captures and raises errors from the threads.
  • Removed: The setting <STDOUT_FIELD_SORTED_BY> (no longer needed)
  • Removed: Leftover code.
  • Removed: The logging module. (I no longer need it since everything now raises automatically, and I've switched from pyshark module to my own sync_capture.)

Full Changelog: v1.1.0...v1.1.1