GTA V Session Sniffer v1.1.1
Hello all, to sum up, I've added new features and settings 🆕🎉🔧
Changelog
- Refined: code.
- Fixed: An issue preventing the capture code from running on x86 computers.
- Fixed: A problem where it missed adding one packet to the player if this one moved from the disconnected to connected with setting
<STDOUT_RESET_INFOS_ON_CONNECTED>
set toFalse
value. - Improved: Code.
- Improved: Support for older Windows versions.
- Improved: Removed the function
create_or_happen_to_variable()
from the code, it was just unnecessary. - Improved: User keyboard interrupt code. (The CTRL+C shortcut should now be faster but less graceful than before, although in my testing, it should not be a problem, so it's fine.)
- Updated: The repo's README.md file.
- Added: The settings
<STDOUT_FIELDS_TO_HIDE>
,<STDOUT_FIELD_SESSION_CONNECTED_PLAYERS_SORTED_BY>
and<STDOUT_FIELD_SESSION_DISCONNECTED_PLAYERS_SORTED_BY>
. - Added: The
"Rejoins"
,"Mobile"
,"Proxy/VPN/Tor"
and"Hosting/data center"
fields in the players output - Added: The script now captures and raises errors from the threads.
- Removed: The setting
<STDOUT_FIELD_SORTED_BY>
(no longer needed) - Removed: Leftover code.
- Removed: The
logging
module. (I no longer need it since everything now raises automatically, and I've switched frompyshark
module to my ownsync_capture
.)
Full Changelog: v1.1.0...v1.1.1