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Bump the badlogicgames group with 2 updates #79

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@dependabot dependabot bot commented on behalf of github Jan 8, 2025

Bumps the badlogicgames group with 2 updates: com.badlogicgames.gdx:gdx and com.badlogicgames.gdx:gdx-box2d.

Updates com.badlogicgames.gdx:gdx from 1.13.0 to 1.13.1

Release notes

Sourced from com.badlogicgames.gdx:gdx's releases.

1.13.1

What's Changed

New Contributors

Full Changelog: libgdx/libgdx@1.13.0...1.13.1

Changelog

Sourced from com.badlogicgames.gdx:gdx's changelog.

[1.13.1]

  • [BREAKING CHANGE] Android: Since 1.13.0 libGDX requires setting android.useAndroidX=true in your gradle.properties file. In 1.13.1 it is NO longer needed to define the androidx.core:core dependency in your Android module.
  • iOS: Update to MobiVM 2.3.22
  • iOS: Fixes Gdx.openURI() not working on iOS 18.1 Simulator.
  • Change visibility of PolygonSpriteBatch.switchTexture() to protected
  • Added XmlReader.getChildren() and XmlReader.replaceChild()
  • LWJGL3: Fix pauseWhenLostFocus not working as expected
  • LWJGL 3: Downgrade to 3.3.3 due to AV false positives on 3.3.4 and OpenAL log spamming issue on 3.3.5.
  • API Addition: Added FPSLogger#setBound
  • Android: Fix crash on startup if setContentView was manually called after initializeForView
  • API Addition: Added Array#replaceFirst and Array#replaceAll

[1.13.0]

  • [BREAKING CHANGE] GWT: Updated to 2.11.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4)
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required).
  • Updated: Update to jnigen 2.5.2
  • iOS: Update to MobiVM 2.3.21
  • iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration.
  • libGDX is now built using Java 17 due to Gradle 8 requirements.
  • New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281
  • Android: Add configuration option to render under the cutout if available on the device.
  • Fix: Keep SelectBox popup from extending past right edge of stage.
  • Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage)
  • Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow
  • Fixed Timer tasks being run after cancellation.
  • Optimization of SpriteBatch in GL30 default modes, as indices do not need to be updated
  • Desktop: Added support for 8/32/64-bit PCM and MP3 WAVs
  • Desktop: Improved support for surround sound audio files (#6792)
  • Android: Added support for predictive back gesture (requires android:enableOnBackInvokedCallback="true" in manifest)
  • API Removal: Removed deprecated back and menu key methods. Use setCatchKey and isCatchKey instead.
  • Cache packed color on sprite to improve performance
  • Improve JsonReader, add JsonSkimmer, JsonString
  • Add proper glTexImage2D support on GWT
  • Expose the color variables of Box2DDebugRenderer
  • Add Color#set(Color rgb, float a)
  • Prevent loss of precision in OrthographicCamera#update
  • Fix offsets in ConvexHull while being unsorted
  • Small particle emitter improvements
  • Fix : RenderBuffer leak in GLFrameBuffer
  • LWJGL 3: Remove unnecessary window.makeCurrent() calls to improve performance (#7362)
  • Fix: DragListener only listens to the correct touch up events
  • Fix incorrect glyph page index in FreeTypeFontGenerator
  • Added TextureAtlas.TextureAtlasData.Page#name.
  • iOS: Improve preferred FPS setting logic and documentation on iOS backend

... (truncated)

Commits
  • 7bfcd98 Replace uses of expand&fill with grow (#7559)
  • a74936c API Addition: Added Array#replaceFirst and Array#replaceAll (#7557)
  • 35afa79 Downgradle LWJGL 3 to 3.3.3 (#7555)
  • 5ca5b71 Defer content view resolve for KeyboardHeightProvider to allow for late setCo...
  • e67b29d Fixed ShortArray#lastIndexOf taking char instead of short.
  • cf2bf3f Self-sign the .dylibs of the macOS natives build. Needed starting with Xcode ...
  • 7316afa Fix pauseWhenLostFocus not working as expected (#7500)
  • 8dc140d Hiero font name validation ( #7502 ) (#7512)
  • 2d9c334 Add AndroidX Core dependency to Android backend (#7543)
  • e08a2cf fix depth shader recycling (#7541)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx-box2d from 1.13.0 to 1.13.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-box2d's releases.

1.13.1

What's Changed

New Contributors

Full Changelog: libgdx/libgdx@1.13.0...1.13.1

Changelog

Sourced from com.badlogicgames.gdx:gdx-box2d's changelog.

[1.13.1]

  • [BREAKING CHANGE] Android: Since 1.13.0 libGDX requires setting android.useAndroidX=true in your gradle.properties file. In 1.13.1 it is NO longer needed to define the androidx.core:core dependency in your Android module.
  • iOS: Update to MobiVM 2.3.22
  • iOS: Fixes Gdx.openURI() not working on iOS 18.1 Simulator.
  • Change visibility of PolygonSpriteBatch.switchTexture() to protected
  • Added XmlReader.getChildren() and XmlReader.replaceChild()
  • LWJGL3: Fix pauseWhenLostFocus not working as expected
  • LWJGL 3: Downgrade to 3.3.3 due to AV false positives on 3.3.4 and OpenAL log spamming issue on 3.3.5.
  • API Addition: Added FPSLogger#setBound
  • Android: Fix crash on startup if setContentView was manually called after initializeForView
  • API Addition: Added Array#replaceFirst and Array#replaceAll

[1.13.0]

  • [BREAKING CHANGE] GWT: Updated to 2.11.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4)
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required).
  • Updated: Update to jnigen 2.5.2
  • iOS: Update to MobiVM 2.3.21
  • iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration.
  • libGDX is now built using Java 17 due to Gradle 8 requirements.
  • New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281
  • Android: Add configuration option to render under the cutout if available on the device.
  • Fix: Keep SelectBox popup from extending past right edge of stage.
  • Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage)
  • Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow
  • Fixed Timer tasks being run after cancellation.
  • Optimization of SpriteBatch in GL30 default modes, as indices do not need to be updated
  • Desktop: Added support for 8/32/64-bit PCM and MP3 WAVs
  • Desktop: Improved support for surround sound audio files (#6792)
  • Android: Added support for predictive back gesture (requires android:enableOnBackInvokedCallback="true" in manifest)
  • API Removal: Removed deprecated back and menu key methods. Use setCatchKey and isCatchKey instead.
  • Cache packed color on sprite to improve performance
  • Improve JsonReader, add JsonSkimmer, JsonString
  • Add proper glTexImage2D support on GWT
  • Expose the color variables of Box2DDebugRenderer
  • Add Color#set(Color rgb, float a)
  • Prevent loss of precision in OrthographicCamera#update
  • Fix offsets in ConvexHull while being unsorted
  • Small particle emitter improvements
  • Fix : RenderBuffer leak in GLFrameBuffer
  • LWJGL 3: Remove unnecessary window.makeCurrent() calls to improve performance (#7362)
  • Fix: DragListener only listens to the correct touch up events
  • Fix incorrect glyph page index in FreeTypeFontGenerator
  • Added TextureAtlas.TextureAtlasData.Page#name.
  • iOS: Improve preferred FPS setting logic and documentation on iOS backend

... (truncated)

Commits
  • 7bfcd98 Replace uses of expand&fill with grow (#7559)
  • a74936c API Addition: Added Array#replaceFirst and Array#replaceAll (#7557)
  • 35afa79 Downgradle LWJGL 3 to 3.3.3 (#7555)
  • 5ca5b71 Defer content view resolve for KeyboardHeightProvider to allow for late setCo...
  • e67b29d Fixed ShortArray#lastIndexOf taking char instead of short.
  • cf2bf3f Self-sign the .dylibs of the macOS natives build. Needed starting with Xcode ...
  • 7316afa Fix pauseWhenLostFocus not working as expected (#7500)
  • 8dc140d Hiero font name validation ( #7502 ) (#7512)
  • 2d9c334 Add AndroidX Core dependency to Android backend (#7543)
  • e08a2cf fix depth shader recycling (#7541)
  • Additional commits viewable in compare view

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@dependabot dependabot bot added the type: Dependency Bump Pull requests that update a dependency file label Jan 8, 2025
@dependabot dependabot bot force-pushed the dependabot/gradle/badlogicgames-9d0926e264 branch from 6aad64c to 33e3249 Compare January 9, 2025 17:53
Bumps the badlogicgames group with 2 updates: [com.badlogicgames.gdx:gdx](https://github.com/libgdx/libgdx) and [com.badlogicgames.gdx:gdx-box2d](https://github.com/libgdx/libgdx).


Updates `com.badlogicgames.gdx:gdx` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

Updates `com.badlogicgames.gdx:gdx-box2d` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

---
updated-dependencies:
- dependency-name: com.badlogicgames.gdx:gdx
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: badlogicgames
- dependency-name: com.badlogicgames.gdx:gdx-box2d
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: badlogicgames
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot force-pushed the dependabot/gradle/badlogicgames-9d0926e264 branch from 33e3249 to b699a11 Compare January 10, 2025 15:57
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