A JezzBall game made in asm x86
The player has to capture as much space as possible in the time limit.
To do that, the player can click Left Click to create a vertical wall, and Right Click to create an horizonal wall.
There are balls bouncing off the walls. If a ball hits a wall that is yet to complete, the wall will break, and the player will lose a life.
If a wall completes, every area without a ball next to it will become a boundary.
After the player capture 65% of the area he will move to the next level with an extra ball.
An x86 emulator (I used DosBox)