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The Repeat() function takes a string of some pre-defined values track, context, off.
Repeat()
track
context
off
Clients could be less error prone if these were public constants in the library.
The text was updated successfully, but these errors were encountered:
Would be nice if this also applied to PlayerState.RepeatState for determining current state.
PlayerState.RepeatState
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strideynet
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The
Repeat()
function takes a string of some pre-defined valuestrack
,context
,off
.Clients could be less error prone if these were public constants in the library.
The text was updated successfully, but these errors were encountered: