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This repository has been archived by the owner on Jul 6, 2018. It is now read-only.
It should be possible to configure a patrol path for a spawner instance, as well as configure this path on a per-map basis.
The patrol paths should be setup via Tiled and use splines to set the path. Each patrol path should be named uniquely to a spawner that the spawner is expecting. If the path does not exist, an exception should be raised.
The text was updated successfully, but these errors were encountered:
It should be possible to configure a patrol path for a spawner instance, as well as configure this path on a per-map basis.
The patrol paths should be setup via Tiled and use splines to set the path. Each patrol path should be named uniquely to a spawner that the spawner is expecting. If the path does not exist, an exception should be raised.
The text was updated successfully, but these errors were encountered: