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Pathfinding AI: Linear patrolling #104

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robzienert opened this issue Mar 31, 2014 · 0 comments
Open

Pathfinding AI: Linear patrolling #104

robzienert opened this issue Mar 31, 2014 · 0 comments

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@robzienert
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It should be possible to configure a patrol path for a spawner instance, as well as configure this path on a per-map basis.

The patrol paths should be setup via Tiled and use splines to set the path. Each patrol path should be named uniquely to a spawner that the spawner is expecting. If the path does not exist, an exception should be raised.

@robzienert robzienert added this to the Enhanced Gameplay milestone Mar 31, 2014
@robzienert robzienert changed the title Add linear patrolling capabilities Add linear patrolling Mar 31, 2014
@robzienert robzienert changed the title Add linear patrolling Pathfinding AI: Linear patrolling Mar 31, 2014
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