Modified ShaderGraph Built-in pipeline target for Unity 2022 for VRChat (Forward Rendering only).
-
Add the listing in VRChat Creator Companion: https://z3y.github.io/vpm-package-listing/
-
Select your project (Manage Project) and import the
Shader Graph VRC
package
For non VRChat projects you can import the unity package from releases instead
- Create a new Shader Graph shader
Create > Shader Graph > BuiltIn VRC
- For already existing shaders swap the built-in active target in graph settings
- In some cases
Enable Material Override
needs to be checked in order for rendering modes to work properly
- Fixed GPU instancing and rendering in VR
- Bakery Mono SH
- Grab Pass (enable Grab Pass toggle when using Scene Color node)
- Mono SH Lightmapped Specular
- Geometric Specular AA
- Anisotropy
- Specular Occlusion
- Alpha To Coverage
- Bicubic Lightmap
- Anisotropy
- Audio Link
- SSR
- If you run into more bugs you can try out Graphlit, a free custom node editor for the built-in pipeline, it is more reliable than this project
https://github.com/z3y/ShaderGraph/tree/2019
Shader Graph target code licensed under the Unity Companion License for Unity-dependent projects Unity Companion License.