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How to use this with Vortex? ...and how I see where there are conflicts? #33

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Skarm-Ghelmaad opened this issue Jan 25, 2022 · 1 comment

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@Skarm-Ghelmaad
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Hi,
I've downloaded your utility, which seems to do a lot of great stuff, but I have a few perplexities:
a) I have made a zPatch.esp with all my files, but your patch is completely invisible to the Vortex mod manager...how I make it visible?
And, moreover, where is it stored? I am asking because the usual place ("C:\Users\Jashkar[user]\My Games\Fallout4") has no
reference whatever to mods, the mod folder inside the game folder is empty, the folders* used by Vortex seems to only have the
stuff that Vortex sees...in essence the zPatch.esp seems to be just the "imaginary friend" of your zEdit app! :-/
Do you have any idea of where it could be stored or how to force Vortex to see it?
b) How I can see if there are conflicts between mods? In the old-time editors (i.e., Wrye Bash, etc...) I remember there was the "filter
for cleaning" and I'd use that, but your utility seems to have moved away from that logic, the documentation isn't so clear about
that part and I couldn't find any tutorial about this... :( ...what is the equivalent of "filter for cleaning" in your utilty?
Or there is nothing as it is all automated?

( Moreover I was wondering if there is some way to understand which mods are better to patch and which ones aren't
good to patch...while I like a lot having automated things, not having any kind of information or suggestion from the utility about
what is better to merge or not feels worrisome... there is any way or any doc in which I could find more info about merging?
I am trying to play with a lot of mods, but, as I have Horizon, I notice that the number of individual patches is getting simply
ludicrous and each patch means one less esp available for other things... with Wrye Bash I remember that at a certain point, after
making the patch, you'd be suggested which mods you could simply remove... but there is no such a suggestion here or I can't find
it...there is a way to get this info from your new utility? )

Thanks,
Skarm

  • = Frankly I don't get why Vortex needs to have 3.000.000 of bloody mod folders, but that has nothing to do with your utility...but...
    I am truly afraid that your utility isn't supposed to work with Vortex, but instead to work with more normal mod managers with less "geeky" crap...but I really hope there is a way to make it work with Vortex...which is why I am asking! :-/
@Skarm-Ghelmaad
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Sorry...
I have screwed up here!!
Still I have no clue where the esp may be stored, but by removing Vortex's filters I found it!!

However I am still a bit worried about not knowing how to do the usual cleaning or conflict resolution activities of the old apps...or your utility solves them automatically?

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