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Releases: xzxADIxzx/Join-and-kill-em-together

New Era of Communication

06 Oct 19:35
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Pre-release

Added support for TTS SAM Engine and new taunts!
Also the miniboss at the level 2-4 is synchronized.

  • Blocked chat in local game
  • Added history of sent messages; contributed by Ardub
  • Added a prototype of video player to the cinema
  • Added a class with some constants for tts engine
  • Added Sam's main class, rewrote half of the decompiled logic into clean and amazingly beautiful code
  • Improved Sam's pronunciation with phoneme conversion instructions
  • Added small pauses for punctuation marks
  • Added a buffer for outputting values
  • Added an API class for more convenient use of Sam
  • Added the /tts command to speak the message
  • Added the prefix [TTS] to the nickname of the author of TTS messages
  • Added the ability to enable auto TTS, so as not to enter the command manually every time
  • Added Cyrillic to Latin conversions for Sam
  • Added tips that appear when creating a lobby
  • Fixed a bug due to which client's triggers were not reset after the host restarted a level
  • Added fingers
  • Added a font with Cyrillic support for chat
  • Updated old animations to add new fingers
  • Fixed a bug in the animator state machine
  • Added messages about turning auto TTS on and off
  • Merged new icons from Rey Hunter & Fumboy
  • Compressed icons 17mb -> ~500kb
  • Added RPS and Throne emotions
  • Added emotion wheel page turning with beautiful animation
  • Added Absolute Machine emotion
  • Swapped some taunts
  • Added animation for shopping
  • Added Minos hand synchronization at level 2-4
  • Fixed ghost players and lags after the host exited from the game
  • The game now runs in the background if the player is in the lobby; contributed by Ardub
  • Fixed a bug due to which the fist could hit one more time after opening the chat
  • Added skateboard taunt
  • Added the ability to control a skateboard
  • Fixed toxic colors of the skateboard in the pink team; thanks Fumboy
  • Added the /tts-volume command to change the volume of Sam's voice
  • Unlocked the cursor in chat, added gravity to taunts
  • Added a notification that the client and host have different versions of the mod
  • Added difficulty synchronization to work with ULTRAPAIN
  • Made the wheels spin

Medium well roasting of bugs

09 Sep 16:06
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Pre-release
  • Added cat ears ❤️
  • Added icon for pink team
  • Disabled sawblade attack on allies so they don't break
  • Changed the way to identify enemies, since the new one works with custom levels and does not cause the same stupid errors as with P-2
  • Corrected enemies at level 6-1
  • Small refactoring that just reduced the amount of code
  • Combined the remote and local enemy into one class
  • Added idol target synchronization
  • Synchronized meager damage from the hook
  • Painted wings and added ears to emotion preview
  • Fixed a bug due to which cheats were permanently disabled under different circumstances
  • Fixed getting stuck in a cage with Angry and Rude at level 6-1
  • Fixed the door everyone knows about at level 4-3
  • Synchronized the victory over Mandalore
  • Fixed the appearance of the cheat menu in the chat
  • Fixed a bug due to which the client saw several Mandalores
  • Added secret encounters' color synchronization
  • Fixed door not opening on level 1-3
  • Added automatic check for an update, because stop playing on 0.3.0, please
  • Fixed a bug due to which the player indicator didn't disappear after he left
  • Added effects to the rocket in flight animation
  • Synchronized the seated ferryman and fixed a bug with his clone
  • Fixed the flight via noclip in chat
  • Synchronized ferryman animations at level 5-2

Better machine, better experience and... taunts?!

02 Sep 22:49
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This update is dedicated to the player.
Many new animations and emotions have been added.

  • Parallelized entity data sending to fix some bugs
  • Allowed malicious face and drone to fall
  • Turned off position randomization for local players
  • Fixed UV mesh in some places
  • Fixed the respawn of enemies after reaching a checkpoint
  • Synchronized different things on level 4-2
  • Added shotgun explosion synchronization
  • Added bones to fingers to make animations more detailed
  • Updated some animations to make them a little more alive
  • Once again corrected the position of weapons
  • Added emotion selection wheel
  • Merged emotion icons from Rey Hunter
  • Made it so that player indicators disappear only when loading into the main menu
  • Fixed ultrasoap in the pause menu
  • Fixed the ability to get into two lobbies at once
  • Added a keybind for the emotion selection wheel
  • Added emotion icons loading
  • Added the ability to cancel emotions with any button
  • Changed the size of the emotion selection wheel
  • Accidentally synchronized projectile boost
  • Rotated emotion icons for a more presentable look
  • Added third person camera to view animation
  • Added emotion preview
  • Allowed typing in chat during emotion animation
  • Fixed the second boss bar during the battle with The Corpse of King Minos
  • Added hook winch to the player model
  • Made the wheel inaccessible in the tunnel between levels
  • Made weapons invisible during animation
  • Disabled the ability to get off the rocket during chatting
  • Fixed the position of the emotion preview
  • Moved emotion interruption to a space instead of all keys
  • Fixed utra-critical error
  • Synchronized skull cases at level 4-2
  • Fixed a bug due to which the player indicators didn't disappear when loading into the main menu
  • Fixed chat conflict with the emotions wheel
  • Fixed the conflict of the weapon wheel with the emotions wheel
  • Fixed stacking of emotions preview
  • Synchronized SwordsMachines and Instructionists at level 6-1
  • Added hook position synchronization, model and winch
  • Fixed a bug due to which the hand holding the fishing rod was not painted in V3 color
  • 5-S is not real
  • Fixed a bug with freezing controls due to the wheel of emotions
  • Add an animation for the hand throwing a hook
  • Fixed bugs that occur when the host leaves the game via Alt + F4
  • Added punch animation
  • Fixed bug with hook and chat
  • Synchronized damage from punch and ground slam
  • Synchronized knuckleblaster explosion
  • Fixed self-destruction of enemies after the death of Malicious Face
  • Removed slow time from weapons
  • Synchronized damage from reflected projectiles and chargebacks
  • Added falling and sliding particles
  • Synchronized shockwave
  • Added a message about the death of a player
  • Fixed a bug with chat after death
  • Fixed a bug with death during emotion animation
  • Added interpolation of the camera position during the start and end of the emotion animation
  • Added collision to the third person camera
  • Synchronized dashes and, accordingly, dodging shots
  • Synchronized the animation, only the animation of parry
  • Added rocket riding animation
  • Fixed fake death messages
  • FIxed a bug, yeah

In the depths of the ocean

16 Aug 15:28
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Pre-release

This update is dedicated to the layer of wrath and Leviathan.
Many bugs have been fixed and synchronization of the battle with the boss of this layer has been added.

  • Made the player indicators translucent so that they can be distinguished from each other
  • Added some randomness to the spawn position so players don't stack on top of each other at the start of the level
  • Fixed a critically stupid bug that caused desynchronization of doors and acid levels
  • Synchronized skull cases at level 5-1
  • Synchronized metro doors at level 5-1
  • Added synchronization of the battle with Leviathan
  • Synchronized different things at level 5-2
  • Fixed a bug due to which the hand was not painted green
  • Fixed trap cage at level 5-1
  • Fixed inactive checkpoints at level 5-1
  • Fixed non-disappearing bossbar
  • Fixed a bug due to which the bosses immediately switched to the second phase

Medium rare roasting of bugs

12 Aug 18:58
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Pre-release
  • Moved V3 to other machines in bestiary
  • Added icon for V3
  • Added asynchrony to the asset bundle, which should speed up loading
  • Added prefab for preview that fixes some visual bugs
  • Fixed a bug due to which the color of the rocket launcher was not synchronized
  • Painted hands in V3 color
  • Made the chat non-clickable so that it does not interfere with pressing buttons
  • Merge corrected description from Mr. Foxtrot
  • Fixed a bug due to which the death animation was not played
  • Ultra finished off AR technology
  • Added a self-destruct keybind, because everyone knows that construction robots are equipped with 250,000 tons of TNT and a self-destruct function
  • Fixed Swordsmachine and softlock at level 0-2
  • Fixed hook for clients, now pulls to all enemies instead of pretending to work
  • Fixed a bug due to which the bosses for the clients died earlier than for the host
  • Synchronized prime souls' castscenes and exit doors

Another supreme machine

09 Aug 20:42
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Pre-release
  • Client can no longer load before the host, which prevents a bunch of bugs
  • Now wherever the host comes, the client will be loaded next
  • Synchronized acid level at 3-1
  • Added custom player model
  • Now you won't get stuck in the chat; contributed by OMaciej
  • Now on death or something else the chat saves a message instead of sending it
  • Limited the rotation of the head
  • Added new death animation
  • Painted the trail in team color
  • Refactoring that would potentially save me from a lot of bugs and hassle
  • Synchronized weapon colors
  • Fixed a bug due to which the weapons of other players changed the icon in HUD
  • Synchronized the spawn effect, now it will not appear ahead of time
  • Fixed a bug due to which, upon restart, dead enemies were reborn
  • Enemy bullets no longer spam errors to the console
  • Slightly optimized packet size to reduce network load
  • Fixed a bug that popped up after the death of the player
  • Fixed the randomization of enemies
  • Added synchronization of The Corpse of King Minos
  • Added V3 to the bestiary
  • Fixed a bug due to which players fell through the ground
  • Fixed desynchronization of head rotation
  • Fixed discord button
  • Merged recolored textures from Fumboy

V0.4.1 Get rid of UMM loader

26 Jul 17:55
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Pre-release

Now the mod can definitely be installed both manually and through the mod manager.
This is also necessary because the UMM will soon become obsolete.

V0.4.0 Less suffering, less pain, more blood

26 Jul 15:44
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  • Fixed the size of the cerberus
  • Fixed chat on small screen resolutions
  • Pause menu no longer stops time in multiplayer
  • Now the doors remember their state and even if you restart the mission they will remain open
  • Added a discord button to the terminal
  • The discord button is no longer upside down in the sandbox
  • Fixed the damage of nails
  • Fixed a bug due to which the checkpoint at 0-5 broke the door
  • Fixed flight in chat
  • Disabled hook in chat
  • Idols no longer target players
  • If an error occurs with the doors, this won't prevent them from opening at the host
  • 4-4 is now at least playable
  • Fixed interface display on wide screens
  • Fixed mod installation via r2modman

V0.3.0 At one's own risk

23 Jul 18:55
981e901
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Pre-release

Many features have already been implemented in the mod, but it is still very raw.
Numerous bugs can and will occur, so be careful.

If something goes wrong, just re-enter the lobby.
Use this mod at your own risk