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4. Production Plan

Jonathan Cacay Llanes edited this page Mar 9, 2023 · 31 revisions

Table of Contents

Contents
  1. Description and considerations
  2. Milestones and Objectives
  3. Budget
  4. Calendar
  5. Risks and contingencies
  6. Deliveries

Description and considerations

Milestones and objectives

  • Assignment 01: Concept Discovery
    • Game Design Document
    • Tech Design Document
    • Production Plan
    • GUI Design Document
    • Art Bible
    • Audio Bible
    • QA Workflow
    • Pitch
    • Indented item
  • Assignment 02: Vertical Slice
    • Game Design Document
    • Tech Design Document
    • Production Plan
    • GUI Design Document
    • Art Bible
    • Audio Bible
    • QA Workflow
    • Pitch
    • Indented item
  • Assignment 03: Alpha
    • Game Design Document
    • Tech Design Document
    • Production Plan
    • GUI Design Document
    • Art Bible
    • Audio Bible
    • QA Workflow
    • Pitch
    • Indented item
  • Assignment 04: Gold
    • Game Design Document
    • Tech Design Document
    • Production Plan
    • GUI Design Document
    • Art Bible
    • Audio Bible
    • QA Workflow
    • Pitch
    • Indented item

    Budget

    This budget covers the creation of the Return video game.

    The design and development of the video game with the functionalities described in the Milestones and objectives section is within the budget. We will be designing and developing all the necessary materials for the creation of the video game: sprites, code, sounds, background music, etc.

    For obvious reasons, the designers and developers will not be able to dedicate the hours of a full day to the creation of the video gae. That is why the estimated weekly hours that they will be able to dedicate to it will be 15 hours.

    The overall cost in development hours is summarized here. In addition to the functions outlined in the preceding section, the work required for functional testing is provided.

    Task Hours
    Assignment 01: Concept Discovery 30
    Assignment 02: Vertical Slice 75
    Assignment 03: Alpha 45
    Assignment 04: Gold 60

    Hours are decided depending the time in between the dates and in terms of the dedicated hours (15 hours / week).


    Estimated hours Price / hour Total amount
    210 9 € 1.890€

    Since we are a team of 8 people, our final budget will be

    Number of workers Final price
    8 15.120€

    Infrastructure costs

    Our team will be working ina coworking place located in Carrer d'Estruc 9, Barcelona 08002 and the pricing are located in the following link.

    We will be using the following plan that adjusts our terms:

    Captura de pantalla 2023-03-09 200419

    So that means, an added infrastructure cost will be:

    Number of workers Weeks Price per person Total
    8 15 80€ 1.200€

    We also need material to be able to get to work on it. We will need the following:

    Material Amount Price per unit Total
    Wacom One Medium Tableta Digital 4 59.90€ 239,60€
    ASUS VivoBook 15 S513EQ-L1247T 8 899.90€ 7.199,20€
    Maintenance or malfunctioning One of each product --- 959,80€

    Licenses needed in order to work on the videogame, is to purchase a software in order to design things, called Aseprite.

    capsule_616x353

    Material Amount Price per unit Total
    Aseprite 4 19.99€ 79,96€

    And no more licenses are required, since we will be using an MIT License and most of our stuff will be created by us.

    Calendar

    Calendar link: todo

    Assignment 01: Concept Discovery

    Captura de pantalla 2023-03-08 173646

    Deliveries

    • Assignment 01: Concept Discovery

    March 12th 10:00 a.m

    • Assignment 02: Vertical Slice

    April 17th 11:59 p.m

    • Assignment 03: Alpha

    May 15th 11:59 p.m

    • Assignment 04: Gold

    June 12th 11:59 p.m

    Risks and contingencies

    Risks Impact Contingency plan % of probability
    Member leaves the project Lose time to manage the project Redistribute the work that was asigned to that person 5%
    A member's computer stops working More work for the other members Look for an available teammate to substitute him 10%
    Game feature giving trouble to the coders Lose efficency on the time established for that feature Project members who are available can work together in order to get the feature going 50%
    Personal problems that the members could have Readjustment of plans The affected member must notify the team in advance in order to adjust the plans 50%

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