A Houdini tool to create moss foliage from atlas texture for Unreal Engine.
- Automatically cuts the atlas texture and scatters it on the surface as unreal foliage.
- Automatically finds and sets texture maps for Opacity, Roughness, and BaseColor.
- Configures the FBX export node with the appropriate file path.
- Houdini
- Unreal Engine
- Ensure your texture files are named with "Opacity", "Roughness", and "BaseColor" in their filenames.
- Run the script to automatically set the texture parameters and configure the FBX export node.