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rain.html
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<!DOCTYPE html>
<html>
<head>
<title>Rain</title>
</head>
<style>
body{
margin: 0;
overflow: hidden;
}
a{
font-family: Helvetica;
font-size: 1em;
position: fixed;
margin: 25px;
}
a:first-child{
left: 0;
bottom: 0;
}
a:nth-child(2){
right: 0;
bottom: 0;
transition: all .25s;
}
a:nth-child(2):hover{
cursor: pointer;
color: #486686;
}
</style>
<body>
<a>arrow keys to move (positional audio)</a>
<a onclick="sound.play()">play</a>
<div id="container"></div>
</body>
<script src="bower_components/tween.js/src/Tween.js"></script>
<script src="bower_components/three.js/build/three.js"></script>
<script src="bower_components/three.js/examples/js/controls/FirstPersonControls.js"></script>
<script src="js/classes.js"></script>
<script>
var camera, scene, renderer, controls, gui;
var angle = 0;
var clock = new THREE.Clock();
var time;
var model;
var box;
var analyser;
var sound;
var mixer;
var loadedBox = false;
function resize(){
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function morph(){
var newGeom = new THREE.SphereGeometry(2.5, 64, 64);
var curGeom = box.mesh.geometry;
var targetVertices = newGeom.vertices;
var curVertices = curGeom.vertices;
var less = targetVertices.length < curVertices.length ? targetVertices : curVertices;
var tween;
var cur, target;
for (var i=0; i<less.length; i++){
cur = curVertices[i];
target = targetVertices[i];
tween = new TWEEN.Tween(cur).to(target, 1000);
tween.start();
box.mesh.geometry.verticesNeedUpdate = true;
}
}
function init() {
var container = document.getElementById( 'container' );
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCSoftShadowMap;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight);
renderer.setClearColor(0xededed);
container.appendChild( renderer.domElement );
var listener = new THREE.AudioListener();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.add(listener);
camera.position.set(0, 0, 40);
controls = new THREE.FirstPersonControls(camera, renderer.domElement);
controls.movementSpeed = 25;
controls.activeLook = false;
controls.target = new THREE.Vector3(0, 0, 0);
scene = new THREE.Scene();
var directionalLight = new THREE.DirectionalLight(0xffffff, .7);
directionalLight.position.set(1, -1, 0).normalize();
directionalLight.castShadow = true;
var ambientLight = new THREE.AmbientLight(0xffffff);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 0, 0);
scene.add(ambientLight);
scene.add(directionalLight);
scene.add(pointLight);
var audioLoader = new THREE.AudioLoader();
sound = new THREE.PositionalAudio(listener);
audioLoader.load('assets/elevator.mp3', function(buffer){
sound.setBuffer(buffer);
sound.setRefDistance(20);
sound.play();
});
var geom;
var modelLoader = new THREE.JSONLoader();
modelLoader.load(
'assets/gun.json',
function(geometry, materials){
geom = geometry;
box = new ParticleObject(geom, 0x486686, .05);
box.mesh.position.set(0, 0, 0);
box.mesh.scale.set(5, 5, 5);
box.mesh.rotation.y = Math.PI/3;
box.mesh.add(sound);
scene.add( box.mesh );
loadedBox = true;
mixer = new THREE.AnimationMixer(box.mesh);
}
)
// geometry = new THREE.SphereGeometry(1, 64, 64);
camera.position.set(-38.9, 0, -.4);
analyser = new THREE.AudioAnalyser(sound, 32);
window.addEventListener('resize', resize);
}
function update(){
var delta = clock.getDelta();
controls.update(delta);
if (!loadedBox)
return;
box.update();
var data = analyser.getAverageFrequency();
if (data < 20){
box.autoHover = false;
box.speed = 1;
}
else{
box.autoHover = true;
box.speed = data/55;
}
TWEEN.update();
}
function animate(){
update();
renderer.render(scene, camera);
window.requestAnimationFrame(animate);
}
init();
animate();
</script>
</html>