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homesetter.lua
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function Initialize(Plugin)
Plugin:SetName("HomeSetter")
Plugin:SetVersion(4)
dofile(cPluginManager:GetPluginsPath() .. "/InfoReg.lua")
RegisterPluginInfoCommands()
SetPermissions()
LOG(Plugin:GetName() .. " v." .. Plugin:GetVersion() .. " loaded!")
return true
end
function TpHome(command, Player)
if #command > 2 then
Player:SendMessageFailure("&cThe home name is too long")
return true
end
local homename = (#command ~= 2 and "home" or command[2])
if TpPlayerHome(Player, homename) then
Player:SendMessageSuccess("&aTeleported to &d" .. homename)
else
Player:SendMessageFailure("&cHome not found!")
end
return true
end
function SetHome(command, Player)
if #command > 2 then
Player:SendMessageFailure("&cThe home name is too long")
return true
end
local homename = (#command ~= 2 and "home" or command[2])
local PlayerPos = {Player:GetPosX(), Player:GetPosY(), Player:GetPosZ()}
local sethome_state = SetPlayerHome(
Player, homename, cJson:Serialize(PlayerPos)
)
if sethome_state == nil then
Player:SendMessageFailure("&cMaximum homes have been set!")
elseif sethome_state then
Player:SendMessageSuccess("&aHome set!")
else
Player:SendMessageFailure("&cHome already exist!")
end
return true
end
function DelHome(command, Player)
if #command > 2 then
Player:SendMessageFailure("&cThe home name is too long")
return true
end
local homename = (#command ~= 2 and "home" or command[2])
if DelPlayerHome(Player:GetName(), homename) then
Player:SendMessageSuccess("&aHome deleted!")
else
Player:SendMessageFailure("&cHome not found!")
end
return true
end
function ViewHomes(_, Player)
local homes = getUserHomes(Player:GetName())
Player:SendMessage(
string.format("Your homes(%d): %s", #homes, table.concat(homes, ', '))
)
return true
end
function OnDisable()
LOG("Bye! :)")
DB:close()
end