diff --git a/README.md b/README.md index ee3312e..8714b76 100644 --- a/README.md +++ b/README.md @@ -9,12 +9,7 @@ - [Zombies Spawn Fix](zm/zombies_spawn_fix) ## How to use -**Requirement:** [GSC Toolkit](https://drive.google.com/file/d/1j_ocjFCQsFaWqF2-PfdoJt2nF_EpNL_G/view?usp=sharing) (required to compile scripts). -1. Using the GSC Compiler (from GSC Toolkit), simply drag and drop your raw GSC script ontop of `Compiler.exe` and it should spit out a compiled version. If you get an error, make sure your script isn't already precompiled (open it, and if it looks like gibberish, it is already compiled). -2. Navigate to the T6 Plutonium folder by pressing `Win+R` and pasting `%localappdata%\Plutonium\storage\t6` into it, and hitting Ok. -3. Create a folder called `scripts`, then inside that folder, create two new folders called `mp`, and `zm`. -4. Take your compiled script and put it in `%localappdata%\Plutonium\storage\t6\scripts\mp` or `%localappdata%\Plutonium\storage\t6\scripts\zm` depending on which mode it is for. If your script should always be loaded no matter the game mode copy it to `%localappdata%\Plutonium\storage\t6\scripts`. -5. When launching your server or a custom game, you will know if all has gone well or not if the console prints `Custom script 'scripts/mp/yourScriptName' loaded`. +[Loading existing scripts on T6](https://plutonium.pw/docs/modding/loading-mods/#loading-existing-scripts-on-t6) ## Contribution - [Discord](https://discord.gg/2JjvhAk)