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algorithm.cpp
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// This file is part of the AliceVision project.
// Copyright (c) 2016 AliceVision contributors.
// Copyright (c) 2012 openMVG contributors.
// Copyright (c) 2011-12 Zhe Liu and Pierre Moulon.
// This file was initially part of the KVLD library under the terms of the BSD license (see the COPYING file).
// This Source Code Form is subject to the terms of the Mozilla Public License,
// v. 2.0. If a copy of the MPL was not distributed with this file,
// You can obtain one at https://mozilla.org/MPL/2.0/.
/** @basic structures implementation
** @author Zhe Liu
**/
#include "algorithm.h"
#include <boost/math/constants/constants.hpp>
IntegralImages::IntegralImages(const aliceVision::image::Image<float>& I)
{
map.resize(I.width() + 1, I.height() + 1);
map.fill(0);
for (int y = 0; y < I.height(); y++)
{
for (int x = 0; x < I.width(); x++)
{
map(y + 1, x + 1) = double(I(y, x)) + map(y, x + 1) + map(y + 1, x) - map(y, x);
}
}
}
float getRange(const aliceVision::image::Image<float>& I, int a, const float p)
{
float range = sqrt(float(3.f * I.height() * I.width()) / (p * a * boost::math::constants::pi<float>()));
return range;
}
//=============================IO interface======================//
std::ofstream& writeDetector(std::ofstream& out, const aliceVision::feature::PointFeature& feature)
{
out << feature.x() << " " << feature.y() << " " << feature.scale() << " " << feature.orientation() << std::endl;
return out;
}
std::ifstream& readDetector(std::ifstream& in, aliceVision::feature::PointFeature& point)
{
in >> point.x() >> point.y() >> point.scale() >> point.orientation();
return in;
}
bool anglefrom(float x, float y, float& angle)
{
using namespace boost::math;
if (x != 0)
angle = std::atan(y / x);
else if (y > 0)
angle = constants::pi<float>() / 2;
else if (y < 0)
angle = -constants::pi<float>() / 2;
else
return false;
if (x < 0)
angle += constants::pi<float>();
while (angle < 0)
angle += 2 * constants::pi<float>();
while (angle >= 2 * constants::pi<float>())
angle -= 2 * constants::pi<float>();
assert(angle >= 0 && angle < 2 * constants::pi<float>());
return true;
}
double angle_difference(double angle1, double angle2)
{
using namespace boost::math;
double angle = angle1 - angle2;
while (angle < 0)
angle += 2 * constants::pi<double>();
while (angle >= 2 * constants::pi<double>())
angle -= 2 * constants::pi<double>();
assert(angle <= 2 * constants::pi<double>() && angle >= 0);
return std::min(angle, 2 * constants::pi<double>() - angle);
}