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We're trying to display gltf files in a scenegraph layer but have noticed that once loaded deckgl appears to have a severely reduced framerate, with 40mb files resulting in 10-30 fps and a 80mb file is almost unusable, around <10fps, these examples were done on a fresh node project with only deckgl. I have a suspicion it may be due to the complexity of the scene object, but i'm not 100% certain. When loading these models using https://gltf-viewer.donmccurdy.com/ they're almost always 60fps with no stutter (afaik they both share the same loader, so i assume the framerate drop is either from deckgl or us not correctly using deckgl scenegraph layer). I'd like to know if there's anyway to achieve the same performance in DeckGL. Here are the models we're using: The two models in a fresh project: Any help is much appreciated, thanks! |
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I cannot make work none of your models either in https://gltf-viewer.donmccurdy.com/ or deck.gl. By the way, it's recommended that you give us an example about how are you using deck.gl ScenegraphLayer and then the community can help you in a easier way. |
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I cannot make work none of your models either in https://gltf-viewer.donmccurdy.com/ or deck.gl.
THREE.GLTFLoader: Failed to load buffer "Lamond.bin".
.By the way, it's recommended that you give us an example about how are you using deck.gl ScenegraphLayer and then the community can help you in a easier way.