Replies: 7 comments
-
Has that ever worked? AFAIK this layer never used |
Beta Was this translation helpful? Give feedback.
-
Yes it worked, i checked twice. i have a deployment with the previous version which uses the custom shader. I Updated he development environment to the latest version and the shader is ignore. |
Beta Was this translation helpful? Give feedback.
-
What was the previous version you were using? |
Beta Was this translation helpful? Give feedback.
-
Regardless of the history, it should be possible to use custom shaders. The current implementation does not take getShaders() into account. |
Beta Was this translation helpful? Give feedback.
-
Yes it should be fixed. I'm just trying to understand if this is a regression, as you implied in your original statement. If a regression happened in the current release, then we need to patch it in 8.3.x. If it never worked, then we'll likely address it in 8.4.0. |
Beta Was this translation helpful? Give feedback.
-
Sorry, I was mistaken. |
Beta Was this translation helpful? Give feedback.
-
This is fixed in 8.4.0-alpha and will be in 8.4.0 |
Beta Was this translation helpful? Give feedback.
-
I have subclassed ScreengraphLayer to use another vertex shader. I implemented the getShaders() method.
With the latest release this doesnt works anymore. Now i need to overwrite _getModelOptions() and set
.modelOptions.vs = myCustomShader.
Is this the desired behaviour ?
Beta Was this translation helpful? Give feedback.
All reactions