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Bitmap.cs
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using SkiaSharp;
namespace drawing;
public class Bitmap
{
SKBitmap bitmap;
SKSurface surface;
public SKCanvas canvas;
public int width;
public int height;
public Bitmap(int width, int height)
{
this.width = width;
this.height = height;
bitmap = new(width, height);
}
public void Prepare()
{
surface = SKSurface.Create(bitmap.Info, bitmap.GetPixels(out _), bitmap.BytesPerPixel * bitmap.Width);
canvas = surface.Canvas;
canvas.Clear(SKColor.Empty);
}
public void Flush()
{
// Flush canvas
canvas.Flush();
canvas = null;
surface = null;
}
public nint GetPixels() => bitmap.GetPixels();
public void Dispose()
{
bitmap.Dispose();
bitmap = null;
}
// Drawing commands
public void DrawPixel(int x, int y, SKColor colour)
{
canvas.DrawRect(x, y, 1, 1, new SKPaint()
{
Color = colour,
IsStroke = false,
IsAntialias = false,
});
}
public void FillRectangle(SKRect rect, SKColor colour)
{
canvas.DrawRect(rect, new SKPaint()
{
Color = colour,
IsStroke = false,
IsAntialias = false,
});
}
}