- Plotting control
- Inspector example window
- Controls optimization
- Text edit preview hint
- Draw without UnityUI's Canvas
- Tables
- In code documentation
- Rich text
- Fix touch keyboard in webgl
- Apparently, it is bug in unity that prevents touchkeybaord to open in WebGL builds in versions prior to 2022.1 https://discussions.unity.com/t/touch-screen-keyboard-in-web-gl/892662/18
- Better demo window organization
- Unit tests
- Property drawers, like in Unity's IMGUI
- Show min/max value inside slider
- Range slider
- Progress bar
- Text clipping without additional draw call
- Draw inside unity's editor window
Color pickerStyle using palettesContext menusUse menus instead of list in dropdownText truncationTabsDo not allow to resize windows to negative valuesDo not allow to move title bar outside screen rectControls should have their own reasonable minimal sizeTheme editorImplement slider inside numeric editor
Handle double clicks in ImTextEdit to select wordsWord wrappingOptimize layout and renderingSimplify styling and fix the current themes as they look kinda uglyMake slider looking similar to sliders in other GUI libraries, dearimgui look seems offImplement tooltips on mouse hoverFix that 2px border in adjacent controlsCloseable windowsMenu ControlPushing same InvColorMul as current should not result in additional draw callNo control should not modify passed value unless user interacts with itSlider
Separator with labelControl scopesFix memory alignmentIn ImStorageIn ImArena